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[Release] Kirikiri for Playstation Vita - port of game and application engine
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Topic: [Release] Kirikiri for Playstation Vita - port of game and application engine (Read 12687 times)
uyjulian
End User
Posts: 2
[Release] Kirikiri for Playstation Vita - port of game and application engine
«
on:
August 16, 2020, 10:49:01 PM »
Due to the DolceSDK end of development, this project has been archived.
Spoiler
for
old content
:
I ported an engine which is most used alongside KAG3 adventure game framework.
You can find the latest release here:
https://github.com/uyjulian/krkrv/releases/latest
You can find the source code and some documentation here:
https://github.com/uyjulian/krkrv
«
Last Edit: March 09, 2021, 04:52:28 PM by uyjulian
»
dots_tb
Refugee
Posts: 93
Re: [Release] Kirikiri for Playstation Vita - port of game and application engine
«
Reply #1 on:
August 16, 2020, 11:26:15 PM »
There is an issue when you launch without ux0:savedata existing, but it works after you manually create it.
Thanks for using the forums!
uyjulian
End User
Posts: 2
Re: [Release] Kirikiri for Playstation Vita - port of game and application engine
«
Reply #2 on:
August 16, 2020, 11:57:54 PM »
I fixed the issue by moving the savedata folder inside "savedata0:/savedata/".
This will also resolve the conflict when there are multiple projects using this engine installed.
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[Release] Kirikiri for Playstation Vita - port of game and application engine