Author Topic: Attempting to document obscure homebrew on the vita  (Read 162 times)

Offline dots_tb

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Attempting to document obscure homebrew on the vita
« on: January 21, 2020, 08:23:09 AM »
There are many homebrew that I see that do not make it on the news, VitaDB, or even get finished, so this is an attempt to shed some light on them. Many of the Playstation scene websites rather watch paint dry (the PS4 scene) than cover anything not TheFlow on the Vita scene.

Note: I have not personally played all, if not any, of the games on this list. They may be unknown for a reason... Besides not having quake in the title.

Please contribute if you come across any:
Andromeda by DrakonPL - Many graphical experiments.

https://github.com/DrakonPL/Andromeda

EDGE (Enhanced Doom Gaming Engine) - EDGE is an open source implementation of the DOOM engine with enhancements.

There seems to be a reference to the vita in its makefile, however I am not sure if there are any pre-compiled binaries for the vita. I may try to compile myself. If you do, please post a link. Thank you in advance.

https://github.com/3dfxdev/EDGE/blob/master/CMakeLists.txt

Reboot-PSV by firedom - A tiny tool to reboot and shutdown PSV.

https://github.com/firedom/Reboot-PSV

The Goonies Port by stefanobasile an unfinished port of the following game I think:

https://github.com/stefanobasile/thegoonies_psvita

PSVITA_SNAKE by Jie-He - vita snake's Chinese competitor.

https://github.com/Jie-He/PSVITA_SNAKE

Sqrxz 4 port by Rodolphe Boixel (Thor) - it seems this game has many installments with the 4th being ported to the vita. It looks like a very nice puzzle platformer that uses SDL allowing for it to be ported to many systems. The original Sqrxz was a DOS game made in 1996 by Marcus Vesterlund (Maze) and John Holmvall (Hojo) for DOS and Windows 9x.


https://www.sqrxz.de/2019/04/15/sqrxz-4-v1-02-for-playstation-vita-psv/

Universal menu vita by red-j - a menu system made in SDL2.

https://github.com/Red-J/Universal-menu-vita


VitaSocketController by k0tayan - Sends PSVita button / stick input to the IP address / port specified by UDP.

https://github.com/k0tayan/VitaSocketController


xsystem35port by nunuhara - an open-source implementation of AliceSoft's System 3.x game engine in SDL that was ported to the vita. The author warns of many bugs.
You can read about System 3 and the eroge games, such as Rance IV, utilizing it here. https://alicesoft.fandom.com/wiki/System

https://github.com/nunuhara/xsystem35-vita


« Last Edit: January 27, 2020, 12:32:54 AM by dots_tb »