Author Topic: #ChovyProject - Road to PS1 support  (Read 687 times)

Offline dots_tb

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#ChovyProject - Road to PS1 support
« on: August 24, 2019, 09:31:32 PM »
Goal is to get PS1 support that is hard to patch.

We will probably use the current chovy-sign method.

A PS1 base game will provide a RIF and a version key. The version key will be used to encrypt another PSN PS1 eboot. The Content ID does not seem to be found twice in the file along with the Vita prompting an corruption error when replaced with another eboot.pbp off of NPS (with regenerated __sceebootpbp) this leads me to believe that the DATA.PSP's content id is used to get the correct RIF and may have a Vita side check?

Resources:
https://github.com/tpunix/kirk_engine
https://github.com/xdotnano/PSXtract

Offline SilicaAndPina

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Re: #ChovyProject - Road to PS1 support
« Reply #1 on: November 09, 2019, 06:12:47 AM »
don't forget that on PS1- they dont just hand us the title and icon informaion you need to get it from somewhere ...

*Maybe scrape from renascene.com giving fake referer header?*