Author Topic: [Release] Sharpscale - native 960x544 HDMI output for PSTV  (Read 178871 times)

Offline hexcode99

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #15 on: April 07, 2020, 12:02:40 AM »
Oh, I see now. ;D
Thanks!

Offline ribald_om

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #16 on: April 07, 2020, 04:13:07 AM »
Playing some PS1 games and this mod is making it real clear which games used variable resolutions, and for what.

Check out SotN or Chrono Cross, for example.
« Last Edit: April 07, 2020, 04:16:16 AM by ribald_om »

Offline kooliokool

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #17 on: April 08, 2020, 08:13:05 AM »
So how do the configuration options work now with the video output in the settings?

How do the scaling mode and bilinear filter work with the 720p and 1080i options?

Offline capsilver

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #18 on: April 09, 2020, 06:44:21 AM »
Interesting! I will try what it can do on my Vita Slim.

Thanks!
« Last Edit: April 09, 2020, 06:46:56 AM by capsilver »

Offline DaveGeorge

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #19 on: April 09, 2020, 12:23:50 PM »
This is so great, been waiting for something like this since 2016 when I bought my PSTV! Thank you!

Would it be possible in the future to have different settings for different hdmi-output modes?

Offline cuevavirus

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #20 on: April 09, 2020, 05:02:26 PM »
Playing some PS1 games and this mod is making it real clear which games used variable resolutions, and for what.

Check out SotN or Chrono Cross, for example.

played both of these for like 5 min. while the resolution changes it doesnt change during actual gameplay.

This is so great, been waiting for something like this since 2016 when I bought my PSTV! Thank you!

Would it be possible in the future to have different settings for different hdmi-output modes?


stay tuned for 1080p30Hz

Offline cuevavirus

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #21 on: April 09, 2020, 06:05:41 PM »
New version:

- Fixed a bug where some PS1 games had black screen in 1080i
- Centred the framebuffer when cropping occurs
- Enabled "display area settings" in original mode
« Last Edit: April 24, 2020, 09:39:45 PM by cuevavirus »

Offline yuuna

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #22 on: April 17, 2020, 04:19:05 AM »
Trying PS1 widescreen patches.

Alundra - iso patch working (16:10)
Diablo - iso patch working, though this is extra wide screen (32:15)
Vagrant Story - patch (hex code) working, but image is still 4:3, so its squished.
Crash Team Racing - patch works, getting a squished image vertically though. (Seems to affect other Crash games too)
Ghost in the Shell - Game has native Widescreen mode, but image is still 4:3.

I think most widescreen mode/patch requires the emulator/device to output to fill the screen, and the AR/GS codes for widescreen don't work.
You need to apply an ISO patch if there is one.

Too bad I can't use the screenshot plugin to take a SS, as it resizes it to 3:4 (640x480)

@cuevavirus Is there a way to force the image to 16:9 or 4:3?

I will test out more and see what works and what doesn't.

Sorry for the shitty SS, using a phone.
Alundra ISO patched (16:10)

Diablo ISO patched (32:15)
« Last Edit: April 20, 2020, 10:13:21 PM by yuuna »

Offline capsilver

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #23 on: April 20, 2020, 04:22:33 AM »
Hi! I'm testing this amazing plugin on my Vita Slim, and when i tried Crash Bandicoot games (the trilogy) they look so tiny and with a forced 16:9 widscreen format compared with other games.
I've tested +30 other games and the only ones that look like that are the Crash Bandicoot games. Maybe there's more game that look like this. Any reason why? I've tested it with all modes 0 0, 1 0 and 2 0.

Crash 1


Dino Crisis
« Last Edit: April 20, 2020, 05:11:40 PM by capsilver »

Offline yuuna

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #24 on: April 20, 2020, 03:40:54 PM »
Hi! I'm testing this amazing plugin on my Vita Slim, and when i tried Crash Bandicoot games (the trilogy) they look so tiny and with a forced 16:9 widscreen format compared with other games.
Crash 1

I get the same with Crash Team Racing.

Also.. I don't think this plugin has any benefit for PS1 games on the Vita... the Vita should already accomplish this with the Screen Mode set to Original in official and adrenaline settings.
« Last Edit: April 21, 2020, 03:10:31 AM by yuuna »

Offline capsilver

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #25 on: April 23, 2020, 05:01:43 PM »
It would be possible to force PSX games to cover the top and bottom of the screen by keeping their 4:3 aspect ratio?

Example:


Now they look like this:




Offline cuevavirus

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #26 on: April 23, 2020, 06:25:16 PM »
It would be possible to force PSX games to cover the top and bottom of the screen by keeping their 4:3 aspect ratio?

I had thought of this too. Here's Castlevania with aspect ratio forced to 4:3 and scaled to fit the screen exactly.



Some games may have black bars on the top and bottom because they're part of the framebuffer.



In 1080i mode some games will have a framebuffer too small to be scaled up to the full size of the display. Scaling is limited to 4x the original framebuffer size.


Offline cuevavirus

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #27 on: April 23, 2020, 06:35:13 PM »
Also.. I don't think this plugin has any benefit for PS1 games on the Vita... the Vita should already accomplish this with the Screen Mode set to Original in official and adrenaline settings.

I think original outputs a fixed 640x480. Maybe sometimes the integer mode will work better depending on the dimensions of the original framebuffer. But the Vita's screen is quiet good so it's not a big difference.

@cuevavirus Is there a way to force the image to 16:9 or 4:3?

I added options for those and a config app that let's you change it without having to restart or even close adrenaline. If other common ratios are used for widescreen patches I can add those too.



Offline yuuna

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #28 on: April 23, 2020, 06:44:10 PM »
It would be possible to force PSX games to cover the top and bottom of the screen by keeping their 4:3 aspect ratio?

The purpose of this plugin, is to output the image with correct scaling, without stretching the image,which can cause pixels to look blurry.

If you want the image to fit the PSVita screen, then you should use the VITA's official scaling options.

Offline yuuna

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Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Reply #29 on: April 23, 2020, 06:47:36 PM »
I added options for those and a config app that let's you change it without having to restart or even close adrenaline. If other common ratios are used for widescreen patches I can add those too.



This looks good, other than 4:3, 16:9 ratio... Alundra is 16:10 and the odd Diablo one which is 32:15 ultrawide.

I'm assuming the 'Pixel' option is force ratio off?