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11
Kits / PSP2 Coredump Parser - Simple tool to parse .psp2dmp files
« Last post by Graphene on January 05, 2022, 01:26:59 AM »
Coredump Parser is a simple tool to parse .psp2dmp files based on PSP2TMAPILib.

It allows to parse coredumps made on Retail, TestKit or TOOL PS Vita consoles.
Note that SCE Target Manager Server for PSP2 must be installed and running on your PC in order to use this tool (yes, even to work with retail system/coredumps).

Currently this tool parses various information for following objects:

- Version
- Device
- TTY cache
- Process
- Application
- Budget
- Module
- Library
- File
- Memory Block
- Thread
- Callback
- Condition Variable
- Lightweight Condition Variable
- Event
- Mutex
- Lightweight Mutex
- Message Pipe
- RW Lock
- Semaphore
- Thread Event Handler
- Fiber
- User-level thread

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ElevenMPV-A v6.00 Update Full Changelog:

New features:

1. Added support for YouTube audio streaming.
2. Added ability to downloading audio directly from YouTube for local playback.
3. Added ability to switch between browser window and player window with player reamining active.

Supported formats:

1. Added support for the following codecs:
   - WebM (.webm, only as OPUS container)

UI:

1. Minor UI and design changes.
13
libAppSettings is simple library that implements app settings dialog with official UI functions.
Comes with SCE SDK and vitasdk stubs.

Download and usage sample: https://github.com/GrapheneCt/libAppSettings



14
Reverse Engineering / Re: Bruteforcing NIDs on the PS Vita
« Last post by Graphene on November 11, 2021, 11:17:01 AM »
Sometimes library/module name is used as suffix. It may not be the same as the actual library/module name. Examples:

SceSasUser uses SceSasUser suffix.
sceSasCore -> sceSasCoreSceSasUser -> NID match (0x7A4672B2)

ScePaf uses PAF suffix.
sce_paf_realloc -> sce_paf_reallocPAF -> NID match (0x0ADEA3AD)

Example from SCE downloadable apps, paflib.suprx module from LiveTweet/Flickr etc.
Uses ScePafLib suffix.
15
Graphical / PSV Kaitou Saint Tail Custom Theme
« Last post by dkrmdi on November 04, 2021, 12:21:42 AM »
I made two different versions. One is without the logo, and the other is with the logo.







No logo version.
Download: https://drive.google.com/file/d/1Z_ErXm-t3zfDUrnQiJAH5TLkWdPt5-LT/view?usp=sharing


Logo version.
Download: https://drive.google.com/file/d/1MU7Iz82ZK8OdzbLsao5ZAWRTFPt-RFNV/view?usp=sharing

16
PS Vita / Re: [RELEASE] Magic Automatic Fake User Input
« Last post by Rufis_ on October 08, 2021, 01:30:00 AM »
Oh right, the use of NoLockScreen is highly recommended, since otherwise you'd get the lockscreen each time you take or load a snapshot.
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PS Vita / Re: [RELEASE] Magic Automatic Fake User Input
« Last post by Rufis_ on October 07, 2021, 11:56:56 PM »
Version 2.0 Alpha-1
What's been added?
MAFU-I now provides an integration with déjàvu
If dejavu.skprx is present, two more shortcuts will be available
Press R + TRIANGLE + LEFT to save a snapshot
Press R + TRIANGLE + RIGHT to load a snapshot

Using these two shortcuts, playback and capture will resume from the correct after loading a snapshot.
This makes a very crude speedrunning tool.

Touch support has been added!
That's right, I've finally got it working. Now you can record yourself touching your vita  ::)

And the code has been cleaned up significantly. This will make adding support for sensor data and other stuff easier.

WE NEED YOU!
I'm not a speedrunner and I've never used a speedrunning tool before.
Altough this is not meant to be an accurate speedrunning tool, it can still be a great aid.
And that's where I need you. Have you got a suggestion? Have you find a bug?
Contact me anywhere you want (this forum,twitter, github,reddit) and tell me.

Source: https://github.com/Rufis01/MAFU-I
Release: https://github.com/Rufis01/MAFU-I/releases/download/v2.0-Alpha.1/MAFUinput.skprx
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PS Vita / [Release] PasteUnlock - unlocks hidden copy/paste feature in system software
« Last post by Graphene on September 29, 2021, 08:26:12 PM »
Plugin for PS Vita that unlocks hidden copy/paste feature in system software.
To activate copypaste popup press and hold your finger on the text until it zooms in. After that release your finger from the screen and copypaste popup will open.

This feature was present in very early Vita firmwares but starting somewhere around 1.06 it was disabled for unknown reasons.

Install under *main

Download: https://github.com/GrapheneCt/PasteUnlock/releases

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PS Vita / Re: [Release] reAuth - Use PlayStation Store and sign-in on 3.60-3.65
« Last post by MadZiontist on September 10, 2021, 10:59:29 PM »
Weird, after looking closer at SKGleba's latest build of iTLS-Enso I discovered that SKGleba has copypasted the functions of this module into SKGleba's latest build of iTLS-Enso. But I'm sure many others do not know, so thanks for this.

No problem, glad I could help.
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PS Vita / Re: [Release] reAuth - Use PlayStation Store and sign-in on 3.60-3.65
« Last post by cuevavirus on September 10, 2021, 10:46:22 PM »
Weird, I'm on 3.60 and don't need this plugin for PSN access. I was having issues with it initially, but after updating to SKGleba's latest build of iTLS-Enso I no longer have problems. But I'm sure many others are having issues, so thanks for this.

Weird, after looking closer at SKGleba's latest build of iTLS-Enso I discovered that SKGleba has copypasted the functions of this module into SKGleba's latest build of iTLS-Enso. But I'm sure many others do not know, so thanks for this.
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