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PS Vita / Re: Vita Babe Of The Week
« Last post by teakhanirons on Today at 12:59:02 PM »
Serika Onoe from Chaos;Child which takes place in the same universe as Chaos;Head, Steins;Gate, Robotics;Notes and similar.

Updated to v3.00:

ElevenMPV-A v3.00 Update Full Changelog:


1. Redistributed CPU load to achieve best possible performance for software decoding. Performance in games is not affected by ElevenMPV-A.
2. Various small performance improvements.
3. Textures are stored in .psarc archive.

Supported formats, hardware decoding:

1. Added support for hardware decoding (Codec Engine, decoding is performed via SceShell) for the following codecs:
   - AAC (.m4a, .aac) (some .aac files may not play)
   - ATRAC9 (.at9)

2. Changed decoding to hardware decoding (Codec Engine, decoding is performed via SceShell) for the following codecs:
   - MP3 (.mp3)
   - WAV (.wav) playback
Performance of all of the codecs listed above should now be flawless even under the toughest conditions.

4. Enabled ARM NEON support for FLAC decoding.

New features:

1. Added the following devices to the device list:
   - grw0:
   - xmc0:
2. Added equalizer. Processing is always performed on hardware, even when decoding is performed on software. It is possible to change EQ mode during playback operation. Following EQ modes are available:
   - Off
   - Heavy
   - Pop
   - Jazz
   - Unique
3. Added "repeat all" playback mode.
4. If none of the playback modes are enabled, playback will be automatically finished when all files from the current directory has been played. This allows system to switch to sleep mode automatically.

UI and controls:


1. Reimplemented touch controls using SceSystemGesture engine.
2. "Tap" gesture is now recognized when finger is released from the screen.
2. Added touch scrolling in file browser.
3. Added touch support for back button in file browser.
4. Added settings touch button in file browser.

Music player:

1. You can now control mixing volume for ElevenMPV-A from Quick Menu, similar to official Music application.
2. Support for cover pictures has been permanently removed due to extreme RAM constraints. Music player UI has been reorganized to accomodate this change.
3. Improved seeking procedure:
   - Touch the progress bar in any position to enter seek mode.
   - While in seek mode, you can move seek bar to any position you want, playback will not be interrupted. You can also move your finger away from the progress bar, seek mode will be maintained.
   - When you want perform seek operation, release your finger from the screen.
4. Added EQ button to the music player. You can also press SELECT button to open it.
PSVita Extended System Information on FWs >= 3.15

There was a key combination that showed extended system information in the Setting app, however it is believed that it was disabled in newer firmware due to hackers.

When reverse engineering the Setting app out of curiosity, I found the new key combination for firmware >=3.15.

First navigate to the System Information section in the Settings App, then perform the respective Key Combination:

* Old Key Combination (3.15 <)
1. Hold L+R+Digital Pad Left button+Digital Pad Square button
2. Wait 5 seconds
3. Release 4 buttons and press Start and Select button

* New Key Combination (>= 3.15)
1. Push Left Analog Stick Up
2. Hold Left Analog Stick Down
3. Hold R trigger
4. Press Digital Pad Up button
5. Release Left Analog Stick Down
6. Wait 5 seconds
7. Release R trigger
8. Press Start and Select

* Notes
Old Key Combination can still be used with 3.60 if some debug flags are enabled

PS Vita / Re: LiveArea™ UI
« Last post by teakhanirons on May 24, 2020, 01:17:25 AM »
no marb it's live area not live area ui. the greatest contribution home screen made to the ui is choosing an app to launch. home screen is a monumental achievement and has earned Sony countless kudos and much appreciation.
Next, even if we limit the live area /home screen title to other configurations, we run into another obvious problem. onemenu may well be more important to a particular  configuration than the sum of all the home screen contributions. More properly, shouldn't the distribution be called onemenu/livearea? Or, at a minimum, onemenu/live area/home screen? Of course, it would be rather arbitrary to draw the line there when many other fine contributions go unlisted. Yes, I know you've heard this one before. Get used to it. You'll keep hearing it until you can cleanly counter it.
You seem to like the default installation metric. There are copies of home screen code in a typical  configuration yes. You seem to suggest that (more official) == (more important). However, I submit to you that official configurations do not directly correlate with importance. I would suggest that clock cycles spent on code is a better metric. For example, if my system spends 90% of its time executing onemenu code, one menu is probably the single most important collection of code on my system. Even if I loaded ten times as many lines of useless bloatware on my system and I never excuted that bloatware, it certainly isn't more important code than onemenu. Obviously, this metric isn't perfect either, but default metric really, really sucks. Please refrain from using it ever again in supporting any argument.
Thanks for listening.
PS Vita / LiveArea™ UI
« Last post by SilicaAndPina on May 23, 2020, 11:03:03 PM »
I'd just like to interject for a moment.  What you're referring to as LiveArea™,
is in fact, LiveArea™ UI, or as I've recently taken to calling it, LiveArea™ plus UI.
LiveArea™ is not a User Interface unto itself, but rather another properitary component
of the fully functioning LiveArea™ UI made useful by the Home Screen, Index screen
and vital LiveArea™ UI components comprising a full User Interface

All PSVita users run the LiveArea™ UI system every day,
without realizing it.  Through a peculiar turn of events, LiveArea™ UI
which is widely used today is often called "LiveArea™", and many of its users are
not aware that it is basically the LiveArea™ UI system, developed by Sony Computer Entertainment

There really is a LiveArea™, and these people are using it, but it is just a
part of the system they use. LiveArea™ is the app start screen the one with
the buttons at the top, that looks like a peice of paper, that allow the vita
to start the other programs that you run. The LiveArea™ is an essential part of the PSVita,
but useless by itself; it can only function in the context of the complete LiveArea™ UI.
LiveArea™ is normally used in combination with the UI system: the whole system
is basically UI with LiveArea™ added, or LiveArea™ UI. All the so-called "Shell"
plugins are really plugins for LiveArea™ UI.
PS Vita / Re: Devkit screen swap. Baby's first face lift
« Last post by chrisdevchroma on May 23, 2020, 01:17:26 PM »
The white front looks really cool!
PS Vita / Devkit screen swap. Baby's first face lift
« Last post by queen_devbot on May 23, 2020, 09:43:35 AM »
Story time: I a lonely lass found a devkit on ebay listing for a low price of 1000$ and I says to my self i want it. Hell bent on getting that devkit I took to the yahoo auctions looking for this devkit as I had a feeling they pulling a side hustle. Found my baby devkit being sold for a tenth of the ebay listing. I labored for 3 hours in the early morning fighting some slave drivers trying to take my baby from me. I won that auction.

 My baby was with me a week later. The previous owner probably in a fit of hentai withdrawal had busted the screen and joysticks and discarded it like yesterdays trash. I consulted with a doctor, but the operation to heal my baby was going to cost too much and insurance doesn't cover sony products. I searched the deep dark internet and stumbled upon a replacement epidermis for my baby. So i grabs my moms credit card and order the epidermis. Corona-chan tried to keep me from saving my baby by delaying the amazon gods from delivering to me. Eventually my prayers were answered and my baby's replacement skin was at my feet.

 Taking my baby apart hurt so much the cracking of its old skin as I undid its joints brought tears to my eyes. I eventually had my baby split in 2 the head was separated from the body. Some cruel denizens wanted me to take pictures of my baby's innards I a weak lass obliged. After the denizens got their fill I had to figure out how to separate the skin from my baby's head to proceed with the operation. The solution as cruel as it sounds was to place my baby's head in boiling water watching the muscle meat melt off revealing just skin and bone.

  I used cruel instruments of hell to keep my baby seperated while I boiled the replacement head to ensure perfect melding to my baby's skull. Baby had some trauma from the operation when I connected the two pieces by the spine baby could speak but couldn't see. I slowly pieced baby together adding its shoulders and hands back. I finally sealed baby up and go to wake it up and nothing. I had neglected in my duties and forgot that baby needs food. I fed baby gave baby the family heirloom and lived happily ever after.

My baby injured and abused:

My baby being prepped for new skins

The Denizens cackling at the dissection of my baby

Boiling my poor baby

My Baby Realizing life is an option

My Baby all better after surgery

PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Last post by cuevavirus on May 22, 2020, 04:40:20 PM »
This patch removes GPU scaling in all graphics modes. But adrenaline requires many steps to build so I don't want to do it.
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Last post by capsilver on May 22, 2020, 05:07:38 AM »
Thank you @cuevavirus
I wonder if its possible to add an scanline (or crt) filter to the sharpscale options since this plugin only work when you use "Original" settings on Adrenaline options.
I think scanlines will really helps games to look better when bilinear filter is activated using Fitted + 4:3 combo.
PS Vita / Re: [Release] libShellAudio - easy BGM/Music player via SceShell
« Last post by Graphene on May 22, 2020, 12:37:19 AM »
libShellAudio has been updated:


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