Recent Posts

Pages: [1] 2 3 ... 10
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Last post by omghelpmee on January 12, 2022, 03:37:33 PM »
Can someone help, maybe a dev member who helped create this plugin.

All my psp games stopped working after installing and trying to uninstall this plugin.

I'm assuming even though i uninstalled the plugin, some of the config files were changed and were not reverted back.

I also would not prefer to format everything and start from zero, thanks.
Kits / Re: PSP2 Coredump Parser - Simple tool to parse .psp2dmp files
« Last post by Graphene on January 09, 2022, 01:19:07 AM »
Application has been updated: fixed reported values for touch and render process IDs, added TTY cache info.
Kits / Re: PSP2 Coredump Parser - Simple tool to parse .psp2dmp files
« Last post by Graphene on January 05, 2022, 07:22:24 PM »
Application has been updated: fixed parsing of thread stop reason, fiber and UL thread states.
Kits / PSP2 Coredump Parser - Simple tool to parse .psp2dmp files
« Last post by Graphene on January 05, 2022, 01:26:59 AM »
Coredump Parser is a simple tool to parse .psp2dmp files based on PSP2TMAPILib.

It allows to parse coredumps made on Retail, TestKit or TOOL PS Vita consoles.
Note that SCE Target Manager Server for PSP2 must be installed and running on your PC in order to use this tool (yes, even to work with retail system/coredumps).

Currently this tool parses various information for following objects:

- Version
- Device
- TTY cache
- Process
- Application
- Budget
- Module
- Library
- File
- Memory Block
- Thread
- Callback
- Condition Variable
- Lightweight Condition Variable
- Event
- Mutex
- Lightweight Mutex
- Message Pipe
- RW Lock
- Semaphore
- Thread Event Handler
- Fiber
- User-level thread

ElevenMPV-A v6.00 Update Full Changelog:

New features:

1. Added support for YouTube audio streaming.
2. Added ability to downloading audio directly from YouTube for local playback.
3. Added ability to switch between browser window and player window with player reamining active.

Supported formats:

1. Added support for the following codecs:
   - WebM (.webm, only as OPUS container)


1. Minor UI and design changes.
libAppSettings is simple library that implements app settings dialog with official UI functions.
Comes with SCE SDK and vitasdk stubs.

Download and usage sample:

Reverse Engineering / Re: Bruteforcing NIDs on the PS Vita
« Last post by Graphene on November 11, 2021, 11:17:01 AM »
Sometimes library/module name is used as suffix. It may not be the same as the actual library/module name. Examples:

SceSasUser uses SceSasUser suffix.
sceSasCore -> sceSasCoreSceSasUser -> NID match (0x7A4672B2)

ScePaf uses PAF suffix.
sce_paf_realloc -> sce_paf_reallocPAF -> NID match (0x0ADEA3AD)

Example from SCE downloadable apps, paflib.suprx module from LiveTweet/Flickr etc.
Uses ScePafLib suffix.
Graphical / PSV Kaitou Saint Tail Custom Theme
« Last post by dkrmdi on November 04, 2021, 12:21:42 AM »
I made two different versions. One is without the logo, and the other is with the logo.

No logo version.

Logo version.

PS Vita / Re: [RELEASE] Magic Automatic Fake User Input
« Last post by Rufis_ on October 08, 2021, 01:30:00 AM »
Oh right, the use of NoLockScreen is highly recommended, since otherwise you'd get the lockscreen each time you take or load a snapshot.
PS Vita / Re: [RELEASE] Magic Automatic Fake User Input
« Last post by Rufis_ on October 07, 2021, 11:56:56 PM »
Version 2.0 Alpha-1
What's been added?
MAFU-I now provides an integration with déjàvu
If dejavu.skprx is present, two more shortcuts will be available
Press R + TRIANGLE + LEFT to save a snapshot
Press R + TRIANGLE + RIGHT to load a snapshot

Using these two shortcuts, playback and capture will resume from the correct after loading a snapshot.
This makes a very crude speedrunning tool.

Touch support has been added!
That's right, I've finally got it working. Now you can record yourself touching your vita  ::)

And the code has been cleaned up significantly. This will make adding support for sensor data and other stuff easier.

I'm not a speedrunner and I've never used a speedrunning tool before.
Altough this is not meant to be an accurate speedrunning tool, it can still be a great aid.
And that's where I need you. Have you got a suggestion? Have you find a bug?
Contact me anywhere you want (this forum,twitter, github,reddit) and tell me.

Pages: [1] 2 3 ... 10