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Reverse Engineering / PVR_PSP2 - GPU driver RE and porting SGX DDK to Vita
« Last post by Graphene on June 16, 2021, 02:01:41 AM »
GPU driver modules on Vita are SceGpuEs4 and SceGpuEs4User. Both of these modules were built with modified SGX DDK.
While there some similarities with SGX DDK 1.8, there are a lot of custom things too.
The purpose of this project is to document differences in GPU driver and hardware and port SGX DDK 1.8 with as minimal changes as possible.


Some GPU driver info (from sgx_init_test):

Oh good to know and thank you for the info. Then I will give chovy-s. a shot. 
The plugin works fine with everything except with adrenaline.

This is a problem with adrenaline not this plugin. So this has to be fixed in adrenaline. Music is output through the bgm port. When using pspemu normally, the bgm port is used for game audio and this plugin will redirect game audio to the voice port. However adrenaline opens both the bgm and voice ports. I recommend using chovy-sign instead of adrenaline.
Hello there!

I am using Enso 3.65 with an sd2vita, and I have installed the music premium plugin through autoplugin(II.).
The plugin works fine with everything except with adrenaline. While my music plays in the background the Adrenaline emu is going to be mute. If I stop playing music, then the emu unmutes :(.
Is this an sd2vita issue --> or should I try earlier releases out, because as I read this issue was targeted by earlier releases and maybe the newest version has something to do with it. (or is it going to be fixed? if that is possible.)
PS Vita / Re: [Realease] Rodem the Wild (PCSG00800) English "patch"
« Last post by Mxscr on May 26, 2021, 02:25:58 PM »
Hi, there are also two areas in the eboot.bin where plain text exists in JP, EN, FR (but only the JP is shown in game)
Eboot is not compressed so if someone wants to try and insert the EN texts, I just made some UTF-8 extraction in attached files.
Or - at least for the help menu - the translation could be directly written in the pictures with any PNG editor, and the JP text nullified.

There must be a trigger somewhere to change the code language form JP to EN but I am not capable to find it.
PS Vita / Re: PS Vita Mods Table
« Last post by Sal-game on May 25, 2021, 06:34:43 AM »
I created the god of war mod 1 and 2, with high quality 960x544 videos with videos taken from the PS3 and placed my custom bubbles in 1 and 2 /
If I understand correctly you want to be able to enter sleep mode directly? If that is the case I think it is possible. I'm planning to release an update for Quick Menu Plus with a few other changes so I will take this into consideration.
PS Vita / [Release] System-Integrated DualSense Driver for PlayStation TV
« Last post by cuevavirus on May 20, 2021, 10:37:15 PM »


This plugin allows you to use a DualSense controller in the same way as a Dualshock 4 controller on a PlayStation TV, or on a PlayStation Vita with MiniVitaTV.


* Buttons, triggers, analogue sticks
* Touchpad
* Gyroscope and accelerometer
* Rumble
* Lightbar and player indicator LEDs
* Battery level and charging status
* Up to four connected controllers
* Controller management through the Quick Menu


Copy dualsense-driver.skprx to your device and add its path under *KERNEL in your taiHEN config file. If you are using a Vita, you must use MiniVitaTV, and put this plugin after ds3.skprx.


From a powered off state, hold PS+SHARE for several seconds until the LEDs start flashing to enter pairing mode. Then release the buttons and connect through the Bluetooth devices menu. After that the controller can be used in the same way as a Dualshock 4 controller.

USB communication is not available.
Quote from: MadZiontist
I'm really digging this plugin. But an issue I have with it (essentially an issue with how the Vita works), and it's really just a nitpick - the plugin works great, but I can't set it to open the quick menu any faster than 201 milliseconds. Any faster than that triggers the exit menu for the app that's open at the time. Any chance that custom button mappings to exit the currently open app could be implemented?

Quote from: cuevavirus
It may be possible to swap the function of holding and pressing the PS button. Adding additional items to the quick menu is too difficult at the moment.

I'm sorry, I had missed your reply somehow. I ended up deleting my post, thinking it was kind of a ridiculous request. Thank you for responding. I'm actually now content with 201 milliseconds being the limit. Everything works great for me with this plugin, for the most part. I do have a request though, that I feel would make it even better, that I hope you will consider. I thought I had posted this before, but it looks like I didn't.

What I hope you could do, in the same way the "Power Off - Restart" option works by tapping the button once for power off and holding it down for the Vita to restart, is to make a dual option "Standby - Sleep" button, where you tap once for standby and hold for sleep. I call it sleep, because I'm not sure what mode it actually is called. But from what I've read, and noticed how my Vita works is that there are two modes. The following was posted by user Garfield64 on GameFAQs.


1. Wifi/GPS/3G will work and stay connected.
2. Downloads will download.
3. You will recieve Near/Location/Gifts/Messages.

Sleep? (after a certain number of minutes it goes into this mode)

1. Wifi/GPS/3G will disconnect.
2. Downloads will not download.
3. You will not receive Near/Location/Gifts/Messages.

I'm not sure to what extent the Quick Menu can be modded, but this would make for a nice little improvement. Thanks for all of the works you share, by the way.
PS Vita / Re: [META] Unable to download on PS Vita
« Last post by bryan on May 14, 2021, 01:45:07 PM »
If those cannot be downloaded on the Vita, then I have no idea what's wrong.
Yes, neither can those hosted on your website be downloaded on Vita. I currently do not have access to any other devices, so I will have to wait, I guess.
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