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PS Vita / Re: [RELEASE] Freegemas for Vita by sharkwouter
« Last post by realusagichan on April 16, 2021, 12:31:13 AM »
Freegemas for Vita version 01.00

Changes
This release has the following changes:
  • Pressing select now resets the score and timer like expected.
  • The Vita SDK is now used for building instead of the Dolce SDK.
2
PS Vita / Re: [Release] CBPSTube - Unofficial Youtube Application for PS Vita
« Last post by JacekJagosz on April 15, 2021, 10:10:07 AM »
I just wanted to thank you for this app, it works great and I really enjoy using it, Vita actually makes a great device to watch YouTube.
It does crash sometimes, you can't pause, because after 30s it will reload the player and resume the playback, and the comment section is unusable, but the rest works exactly as it should. And the best feature of this app that doesn't in the browser is that it will start playing back videos at the point I finished them on other devices, and the app will also report to YT where it finished.
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PS Vita / Re: [Release] PlayStation Mini Store
« Last post by cuevavirus on April 15, 2021, 01:12:38 AM »
Version 0.2.0

* You can browse and purchase items by specifying product IDs in a file. (See OP for details)
* UI improvements

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PS Vita / [Release] PlayStation Mini Store
« Last post by cuevavirus on April 12, 2021, 04:37:11 AM »


Download

This application is an alternative for the PlayStation Store application.

Features

* Fast browsing with text-only UI
* 10 item cart even for free items
* Browse Vita and PS3 stores
* Browse arbitrary categories
* Browse arbitrary products

Category IDs

The top level category ID can be set or left blank to be populated automatically when opening the mini store.

Vita store: PN.VT.XX-PN.VT.GAME.XX-BASE where XX is your PSN account country code in uppercase
PS3 store: PN.P3.XX-PN.P3.GAME.XX-BASE where XX is your PSN account country code in uppercase

Please note that the PS3 store is a very old version and does not correspond to the PS3 store application.

Product IDs

It is possible to load product IDs from file to browse and purchase items for any PlayStation Network platform. Put product IDs one per line a file. If the file path is not specified, the default path is ux0:/product-list.txt.

There are a number of ways to find product IDs:

1. From the webstore. For example in https://store.playstation.com/ja-jp/product/JP9000-CUSA11436_00-PLATFORMERVR00JP, JP9000-CUSA11436_00-PLATFORMERVR00JP is the product ID.

2. From scraped htmls of the old webstore. Download ps-store-grid.7z and browse the files to find product IDs.

3. From Chihiro API.

Old webstore (JP)
Old webstore (HK)
Old webstore (US)
PS3 Store App (US)
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General / Re: Vita Development Suite
« Last post by cuevavirus on April 07, 2021, 05:20:36 PM »
Libraries 0.4.0

Summary of changes:

* Update names from prototype 0.940 display.skprx
* Change scePervasive names to match name style
* Add NIDs in ScePervasiveForDriver
* Add NIDs in SceAudioForDriver
* Remove dupe in display.h
* Merge common definitions in display.h
* Add NIDs in SceDisplayForDriver
* Add functions in SceSblSsUpdateMgr
* Fix name for sceSysrootGetHardwareFlags
* Update struct SceSysrootProcessHandler
* Add function prototypes in sysroot.h
* Update function args and doc in debug.h
* Add functions in SceDebugFor{Driver,Kernel}
* Add prototypes and docs in kernel/sblacmgr.h
* Update name, doc, prototype in sblaimgr.h
* Fix struct SceKernelModuleLibraryInfo
* Add C++ paf classes
* Changes to SceIniFileProcessor
* Add inline forwarder for sysmodule with arg
* Add NIDs to SceNpCommonPs4
* Fix ScePafStdc exit and abort NIDs
* Add NIDs in ScePervasiveForDriver
* Move sceKernelExitDeleteThread to SceThreadmgr
* Enclose macro definition in parentheses
* Add NIDs in ScePafStdc
* Add SceMode macros

For details see repository history.
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PS Vita / Re: [Release] Live2D Cubism 4 for PS Vita
« Last post by laker on April 06, 2021, 05:10:04 PM »
Is this from an official SIE?
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PS Vita / [Release] Moonshine - block PSN presence and status posts
« Last post by cuevavirus on April 03, 2021, 11:45:48 PM »


Download
Source repository

Moonshine is a plugin that blocks PSN presence and status posts.

Installation

Copy moonshine.suprx to your Vita and add its path under *main in your taiHEN config.txt.

Configuration

PSN presence and status post blocking can be configured to apply to no titles, homebrew titles, or all titles. Place the configuration file at ur0:/data/moonshine.ini. Please see the included sample configuration file for valid keys and values.

The default is to block homebrew titles.
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Thank you OP for all the amazing work! I did have a question however, as it is listed here (https://git.shotatoshounenwachigau.moe/vita/p4goldenhd/about/) that there is a third version of the patch (960x544 MSAA 4x), however I cannot find it anywhere. Could you add this third version, if it is complete, to the downloads in your first post, please? Either way, thank you for your time and have a nice day  :)

The 960x544 MSAA 4x version does not have a binary because MSAA does not work in most in-game locations.
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Thank you OP for all the amazing work! I did have a question however, as it is listed here (https://git.shotatoshounenwachigau.moe/vita/p4goldenhd/about/) that there is a third version of the patch (960x544 MSAA 4x), however I cannot find it anywhere. Could you add this third version, if it is complete, to the downloads in your first post, please? Either way, thank you for your time and have a nice day  :)
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PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Last post by Pentatus on March 27, 2021, 05:00:19 PM »
The reason is sharpscale was not loaded. Maybe because the file path is wrong or another config.txt has higher precedence than the one you edited.

Thanks for the reply.

I checked what you said about higher precedence config files and rebooted my PSTV without my USB-Stick.
And on the "old" internal storage ux0: there was an folder ux0:/tai/config.txt
So i deleted the folder, turned off my PSTV and restarted with the USB-Stick inserted.
Now Sharpscale is loaded without problems and your config app is working.
So the old config.txt must be the issue, it´s important to delete the tai folder (or the config.txt) on the internal storage before permanently mounting an USB-Stick as ux0.
Somehow that internal store is still active in the background on startup.
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