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Messages - dots_tb

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31
Graphical / [LiveDraw][6/7] Yukari
« on: June 08, 2020, 02:43:03 AM »
I drew Yukari for her b-day live on the discord: http://discord.cbps.xyz/

It was delayed because of SO CBPS.

Yukari Akiyama



Pixiv link: https://www.pixiv.net/en/artworks/82177009

32
News / Re: [6/4/20][PRESS RELEASE] State of the CBPS
« on: June 06, 2020, 10:51:18 AM »

33
News / [6/4/20][PRESS RELEASE] State of the CBPS
« on: June 04, 2020, 06:38:14 PM »
For release to the Scene press:

Many of you may be sad that the official source of Vita news, the Sony press conference, has been canceled. Many of you probably expected something big about the Vita from such an official source.

However, we at the CBPS have been luckily planning something for the past 2 months.

State of the CBPS (SO CBPS) is a video event that will showcase new content for the Vita Hacking Scene.

This includes new original plugins, new original games, custom DLC, and other news related to Vita development.

Collectively, it will feature over 10 works made by the collective minds of over 15 developers.

It will be scheduled for premiere on YouTube at the following date:

June 6th:
6:00 PM CEST
9:00 AM PDT

Please follow @CBPS9 on Twitter for updates and link:
https://twitter.com/CBPS9

We hope to see you there, and remember that’s SO CBPS!




34
PS Vita / MOVED: Incomplete homebrews
« on: June 03, 2020, 12:10:56 AM »

35
Graphical / [LiveDraw][5/28] Kumiko, Mafumafu
« on: May 28, 2020, 12:09:29 PM »
I drew Mafumafu and Kumiko live on the discord: http://discord.cbps.xyz/

Mafumafu:



Kumiko:




Thank you for looking.
Pixiv URL: https://www.pixiv.net/en/artworks/81917588


36
General / [NEWS]MiniVitaTV Vita controls fixed
« on: May 27, 2020, 08:41:00 AM »
cuevavirus has updated MiniVitaTV to enable the built in controls on the Vita while using the plugin.

This is achieved by merging the controls into port 0.

The issue was brought to our attention and requested to be fixed by Bosshunter. Original plugin was by TheFloW.

https://github.com/TheOfficialFloW/MiniVitaTV/pull/26

I have attached a build if you want to try it.

37
oh no no no sami bran muffins, THE GIGA GIGA HOMO, still has problems with his HOMOPHOBIA!

"date" and "dog" similar? sami doesn't know how the especially works!  ahhahahahahahaha

keep trying sami sweety we know you are the big (closet) gae!  this evidence is as concrete as the big PPs you suck!

38
PS Vita / MOVED: [Release] Catherine Full Body HD 720p Patch
« on: May 07, 2020, 04:09:35 AM »

39
PS Vita / Re: [Release] Catherine Full Body HD 720p Patch
« on: May 06, 2020, 07:27:19 PM »
This a pretty neat patch, I just made an account to say thanks. Do you think this would be possible for a Persona 4 Golden 720p Patch?
Marbs (cuevavirus) said on Discord while he is not going to make anymore HD patches, he will consider making one for P4G.

The graphics are improved a lot, there's noticeable less aliasing, I wonder if using the NO ASLR plug in would increase performance? even better maybe disabling more system security checks or not essential processes would benefit running games at higher resolutions.

I think Marbs has also tried noASLR with Catherine and saw no difference, but perhaps more analysis is needed to see the difference or more work on noASLR needs to be done as it is targeted towards system applications.

40
PS Vita / Re: [Release] Catherine Full Body HD 720p Patch
« on: May 06, 2020, 05:50:20 AM »
This is just an attempt to steal Atlus's hardwork all you did was enable HD.

41
This is not only historical, but also begs the question if retail games will eventually be able to run at full HD resolutions

Probably, but I doubt it would run well. I recall it being discussed a while back, when VitaGrafix was still in its early stage.

Best we can hope for is, native resolution patch for games(960x544) and Sharpscale to 1088p.

Well that is assuming you are running HD on intensive games, there are plenty of non-intensive games that could benefit from these new resolutions that were not limited due to the processing power, but rather the display itself.

Most of the previous resolution hacks were for games that did not even utilize the full resolution capabilities of the display and that were gimped due to the devs feeling the Vita was not powerful enough.

I think the previous discussion was in relation to rendering it at a higher resolution, then downscaling it to display to create a clearer image, not sure if its actually been attempted.

EDIT: Previous discussion as in relating to VitaGrafix.

42
Read these / Re: Overall Rules
« on: April 25, 2020, 06:14:12 PM »
Rules were updated. Because there was a site wide notification among members to reread these, warnings may not be issued when a user is banned in breaking these rules.

Added rule: Any off-topic information not conforming to the topic set by the OP will result in a ban. Assuming that the OP has followed these rules.

43
PS Vita / Re: Vita Babe Of The Week
« on: April 25, 2020, 06:04:24 PM »
why is there only female pic in this post?
Please refer to global rules 2, 12. You have been warned.

44
Some info regarding the "Yifan Lu request". I remembered on some barren forums where Yifan said something about wanting serial over USB. It turns out my memory was almost correct:
https://forums.vitasdk.org/viewtopic.php?f=12&t=9

This found after teakhanirons mentioned there was forums.vitasdk.org, which fit the description in my memory. However, this forums has long been purged. But luckily Coburn, of the Kantai Collection translation team, copy and pasted it. The topic was originally relating to project ideas for taihen, so not really a request per se.
Archive:



Context (for people who like a story):
After working on a psp2048 port, along with a failed project with sysie, sysie decided to ask me to help with the Kantai Collection translation project. Coburn was sure that stdio would help solve the issue of xml edits not loading properly. It did not. However, that is how Shiplog was born.

Looking back at Yifan's comment it makes total sense, its a shame that the failing forums.vitasdk.org had deleted the actual post.

What really makes no sense is that when asked on IRC, Yifan would often say hook printf (which never worked) instead of setting a callback like he did in that post, this not done until ShipLog v2.

Now with PrincessLog and PSMLog this project idea has been fully realized.

CBPS is committed to only bringing you the facts!

45
When taihen was first released, it was requested by Yifan Lu to use the USB serial functions to facilitate logs. These serial functions were used by PSM and now have been made to redirect stdout to a usb serial device, which serves as a standard COM serial port.

Princess Silly Mini Log USB is Princess Log with net functions replaced with USB serial functions and was created at the request of Silica, Pina and SonicMastr. It has full compatibility with Vita Shell's USB Mass Storage device system.

Install:
  • Install PSM USB Serial Drivers. These were extracted from the PSM SDK. Get them here: http://psmreborn.com/devtools.php?type=psm-drivers
  • Add PSMLogUSB.skprx to your config.txt and reboot.
  • Open your favorite serial monitoring program and set the correct COM port. Set the baudrate to 57600.
   
Note:

   PSMUSBLog will try to end any other USB service, except the the one used in VitaShell for Usb Mass Storage(UMS) mounting. So this will naturally create incompatibilities with plugins such as vita-udcd-uvc.
   
   When using UMS, the serial will be interrupted, however will auto-start up after the UMS service has ended.

   The serial device will also be disconnected on reboot and will only restart until the plugin is re-initialized (usually right when Taihen launches)
   
Serial Monitoring Programs:

   You may use any serial monitor program. However, because of the constant reconnecting, I'd recommend kiTTY. <http://www.9bis.net/kitty/#!pages/download.md>
   
   This program allows easy auto reconnect (Connection > Attempt to reconnect on connection failure)
   
   You may also want to enable newline mode: (Terminal > Implicit CR in every LF)
   
   Finally, to find your COM number, look at the "Device Manager" in Windows. It will be under "Ports (COM & LPT)"
   
Why use PrincessLog over this:

   If you are working with USB or are using a Linux dev enviroment (have not checked if Linux has drivers), you may still want to consider PrincessLog.


Download: https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/PSMLogUSB/build

Special thanks to:
SilicaAndPina
Sysie
Yifan Lu
SonicMastr
teakhanirons

CelesteBlue
Princess of Sleeping
cuevavirus

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