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Messages - justalex

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Please don't spread misinformation. Retail games can't possibly utilize 4th core without CoreUnlocker:
1. Official Sony SDK doesn't expose CPU affinity mask value for 4th core for game developers.
2. Even if the devs would somehow guess the value, all thread-related functions have check in them that makes them error out if 4th core is attempted to use in game application.
The purpose of CoreUnlocker plugin is to disable that check.

It makes no sense for devs to use 4th core CPU affinity mask value (again, if they somehow guessed it), because all of the thread-related functions will simply error out. Games can't be programmed to use 4th core out of the box. That's the purpose of Thread Optimizer.

If some games do manage to run without CoreUnlocker and with 4th core enabled, that's because they have good exception handling and are able to work even if some thread-related functions don't work and return errors.

The reason you see 20 - 30% usage of 4th core without CoreUnlocker is because while games can't directly use it, SceShell and background applications use it, as well as some shared system modules.


You've misread the post.

I'm saying that some games dont use the 4th core at all with core unlocker enabled and a TO profile with the 4th core assigned on threads but will still start up (which is what you said yourselfand that some games that definitely utilise the 4th core - confirmed with cpu usage - obviously wont start.

The important part is that it might be connected to sound issues - forcing a game to use the 4th core when the threada could be hard coded and create problems like sound issies.

Anyway, dont think i'll be posting here anymore if this is how you react to feedback on your work

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Hi, borderland 2 would be awesome

😂 Its definitely underrated. As soon as a snapahot is taken it develops sound issues, same with gow, res evil revelations 2, attack on titan 1 (2 seems fine), xcom's sound issues might be able to be worked around but i dont know yet and there may be others

I'm waiting on a vitagrafix update for minecraft's latest patch so i can get started playing around with that.

I'm profiling ratchet and clank Qforce, AoT2, epic mickey and hollow realisation which will take a while because its an rpg and takes longer to test. Spiderman is too big a task roght now and thats about it

Oh and try the games with no profile. Some games that do utilise the 4th core to a decent degree usually get an fps boost purely from coreunlocker

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Some games dont use the 4th core AT ALL, but will still let you enable the 4th core in thread optimizer.

I xdisabled core unlocker, killzone and wipeout either got stuck loading or didnt start, but attack on titan played fine with a profile enabling the 4th core.

@graphene do you think a 3 core mode in thread optimizer would help with the sound issues in some games? Where it would just be able to configure the 3 cores with core unlocker disabled

Some games even if they do enable the 4th core will roughly only use up to 25% in some cases. So its a good test for which games are enabling the 4th core and what ones arent using it at all and saves a bit of time trying to profile for 4 cores.

Wipeout definitely uses the 4th core but the highest i could get it was about 27% so there may be degrees of 4th core cpu usage.

Just spitballin ideas for these sound issues

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Does anyone have any ideas for good underrated games that had framerate issues?

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I've attached a Spiderman Profile with something I just found out 10 minutes ago...

Enable all four cores on the level threads in Spiderman and lower the priority, to be honest I dont think it matters that much what values you enter, as long as they're between 100 and 160

The values in the profile are the first values I entered and it plays incredibly. The sound crackles at some points but thats because this is a profile I worked on before and didnt fix the sound but its nowhere near game breaking.

A profile could be made in parts.
- play an hour of the game and take a snapshot
-Repeat for the rest of the game
- enable allc ores and enter a priority between 100 and 160 at a guess

Thats it. If every game was made like this we'd have a super console. Spiderman is actually one of the best made games on the vita. Textures get added the faster the game plays. The spider boss is slightly more textured.

Demo Profile attached

VIDEO:
https://youtu.be/TTuQ9fEGnV4

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Spiderman keeps crashing so i cant get a full playthrough or all of the level threads.

Graphene how difficult would it be to add threads to already existing profiles? Thats the only way i could see to get all the level threads

Unless someone can manage a full playthrough, take a snapshot after the final boss and post the profile, i've tried 3 times and i dont see it happening

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TIPS AND TRICKS

Attaching the tips and tricks as a text file to make scrolling less annoying and tidied up and made the tips a bit clearer.

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Wipeout 2048 Profiles. I've made two profiles again, this time for Wipeout 2048

Just realised that I uploaded two high intensity profiles. I havent had time lately to make any videos but I've attached my final attempt at Wipeout.

I'll include the previous profile as well. The High Intensity version is really good, the Final Version is slightly tweaked for smoothness and speed and has some FPS increases and improvements in average FPS

Link attached to post.

VIDEO @444mhz, 960x540, 60 FPS, Sharpscale Point filter, Wipeout High Intensity Profile
https://youtu.be/yuoqiTVryDE

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I messed around with Uncharted for a little bit, the problem is getting the cpu to rev up at all but I managed a bit more cpu usage. I was thinking it might be better trying single cores for each thread as multicore seems to kill cpu usage.


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Hey, I've made more progress on Killzone Mercenearies - I'm a bit of a perfectionist so I've made a console like profile - super smooth, consistent FPS - and a combat profile - lightning fast combat and low input latency by the looks of it, it'll keep up however fast you can shoot ;)

I've attacvhed the high performance profiles and only called them that because of the performance. I've tested them a good bit and the vita never breaks a sweat or ever freezes or crashes and never goes above 31c which is standard temps without a profile, the vita is a cracking piece of hardware.

Here's what the combat profile looks like
https://youtu.be/DtmWfZvLMdE

And this is the console profile:
https://youtu.be/db4VnDdPJJg

Both profiles are attached to this post


NOTE: Turning off native resolution is fantastic
https://youtu.be/jbW1U4kqWdQ

EDIT NOTE: This is all on 444mhz clock speed, I find it plays smoother. It doesnt happen all the time but it can feel like 500mhz can throw the profile a curve ball and it'll sometimes slowdown, that and I tested the profile exclusively on 444mhz :)

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