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Messages - mantixero

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I've also noticed tearing with bilinear filtering off in a PSP game but not in SotN. Maybe turning it off causes something to go out of sync and that's why without this plugin bilinear filtering is enforced in Pspemu.

Is this the tearing you're talking about? It only occurs for me in Adrenaline's PSP menu and PSP games, not in PS1 or Vita games or the Vita menu. It's very noticeable in sharpscale's "real" mode, but it's still there in "integer" mode as well, albeit at the bottom of the screen. I've tried CruelTott's modified module as well, but the tearing is unaffected. Thank you for making flawless 1:1 Vita captures a reality cuevavirus. PSP is nearly there!




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