Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yuuna

Pages: [1]
1
This is not only historical, but also begs the question if retail games will eventually be able to run at full HD resolutions

Probably, but I doubt it would run well. I recall it being discussed a while back, when VitaGrafix was still in its early stage.

Best we can hope for is, native resolution patch for games(960x544) and Sharpscale to 1088p.

2
I also ran across the problem of the scrolling not being smooth in SOTN and other 2D games when running with "Original" graphics in 720p.
So I messed around in the Adrenaline code and found a way to make it run better.

This is the change I made:
https://github.com/CruelTott/Adrenaline/commit/3e05688e178b082c8353a38ae382aeb1f15aac62

Maybe it will be useful to some of you.

Nice!
Edit: I mean replace this module in the install folder?

3
Only Sony can answer that question.  ::)

ok can you please tell me how did you manage to get Crash Team Racing looking sharp on widescreen setting on PstV @720p ? on my PsTV it doesn't look anywhere near as good !! actually it looks bad

not doing anything special, other than doing a widescreen patch on the game.. you can do this with cheat code or patching the game directly.. check my earlier post, I linked the thread that has the widescreen codes/patches. 720p integer scaling, 16:9 and bilinear off

4
is the scaling options for PS1 games also available on PS TV ? or just Vita Handheld ?

the reason why i'm asking this is because when i click on other settings in Vita i can change PS1 games to Full screen but on PS TV this option is missing,the only option available is changing disc speed !! any idea why ?

Only Sony can answer that question.  ::)

5
Works well with Retroarch. (set integer scaling within retroarch as well  8) )

6
How do you apply widescreen patches?

There's an PSOne widescreen archive you can download from the PCSX2 forums.. some are cheat codes, some are ppf patches, and some require you to hex edit a game file.

https://forums.pcsx2.net/Thread-PSOne-Widescreen-Patches

7
This looks good, other than 4:3, 16:9 ratio... Alundra is 16:10 and the odd Diablo one which is 32:15 ultrawide.

I'm assuming the 'Pixel' option is force ratio off?

Yeah pixel just uses the ratio of the framebuffer. I think Alundra and Diablo looks fine using the pixel ratio, maybe just games like Ghost in the Shell with a built-in widescreen mode needs to be forced to 16:9.

It's working great!! Tried on Crash Team Racing (widescreen patched), Vagrant Story (widescreen patched), Legend of Dragoon (original image is actually larger than 4:3), Fear Effect (widescreen patched).

Ghost in the shell seems to have a low resolution, but now widescreen works correctly..

720p btw.

Thanks!




8
Thank you very much!  ;D

9
Installed dolcesdk, tried to compile it and failed, I'll just wait  :P

plugin compiled, but the config app failed... I believe it's most likely due to libvita2d_sys


10
Also my question is why on my phone that is a 5" Full HD display, when i run Symphony of the Night in the correct scale at full screen it look pixel perfect and when i force it with Custom scalin on Adrenaline pixels look distorted?

What this plugin is accomplishing, is getting a pixel perfect image. (Integer scaling or at native resolution)
In order to get that, you need to multiply the amount of pixel in factors of whole numbers. (2/3/4 etc).
I think this picture is the perfect example to describe integer scaling.


If the resolution is smaller than the screen's resolution, and you want to fill it.. you will have to stretch the image..

If you look at the Vita resolution 960x544, and PSP/Adrenaline runs at 480x272.. it's exactly half amount of pixels.. so technically the Vita is upscaling PSP image by 2, since it fits perfectly.
Which is why the image looks so clear.

Now, does your phone screen have enough pixels to multiply in whole numbers? if not, then it's not pixel perfect...
So when you stretch a resolution to fit, you are multiplying the pixel by fractions/decimals, then it no longer becomes integer.
Emulators will use filters to smooth the image, so it doesn't look bad. and some use scan line filter to mimic the pixel effect.


Check this image, basically compares integer scaling vs bilinear scaling (which is what emulators use for up-scaling)
https://www.techpowerup.com/img/kLGzbamqwTe0uFMb.jpg
To most people this is tolerable, or some might not even notice, since they probably played these games on a CRT back in the days..

I hope this is not too difficult to understand, I'm having a little trouble trying to explain this lol..

11
I added options for those and a config app that let's you change it without having to restart or even close adrenaline. If other common ratios are used for widescreen patches I can add those too.



This looks good, other than 4:3, 16:9 ratio... Alundra is 16:10 and the odd Diablo one which is 32:15 ultrawide.

I'm assuming the 'Pixel' option is force ratio off?

12
It would be possible to force PSX games to cover the top and bottom of the screen by keeping their 4:3 aspect ratio?

The purpose of this plugin, is to output the image with correct scaling, without stretching the image,which can cause pixels to look blurry.

If you want the image to fit the PSVita screen, then you should use the VITA's official scaling options.

13
Hi! I'm testing this amazing plugin on my Vita Slim, and when i tried Crash Bandicoot games (the trilogy) they look so tiny and with a forced 16:9 widscreen format compared with other games.
Crash 1

I get the same with Crash Team Racing.

Also.. I don't think this plugin has any benefit for PS1 games on the Vita... the Vita should already accomplish this with the Screen Mode set to Original in official and adrenaline settings.

14
Trying PS1 widescreen patches.

Alundra - iso patch working (16:10)
Diablo - iso patch working, though this is extra wide screen (32:15)
Vagrant Story - patch (hex code) working, but image is still 4:3, so its squished.
Crash Team Racing - patch works, getting a squished image vertically though. (Seems to affect other Crash games too)
Ghost in the Shell - Game has native Widescreen mode, but image is still 4:3.

I think most widescreen mode/patch requires the emulator/device to output to fill the screen, and the AR/GS codes for widescreen don't work.
You need to apply an ISO patch if there is one.

Too bad I can't use the screenshot plugin to take a SS, as it resizes it to 3:4 (640x480)

@cuevavirus Is there a way to force the image to 16:9 or 4:3?

I will test out more and see what works and what doesn't.

Sorry for the shitty SS, using a phone.
Alundra ISO patched (16:10)

Diablo ISO patched (32:15)

Pages: [1]