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Messages - dots_tb

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The /r/vitahack moderators have removed the post linking to this.

Remember to always check the forums for the latest updates related to CBPS.

PSM may have failed for its original purpose, but it sure has helped a lot the homebrew community
PSM has helped the community. Just to be clear, this isn't PSM.

Read these / This is to break the SATAN post count!
« on: August 31, 2020, 06:59:29 AM »

News / [8/25/2020] Emotes
« on: August 26, 2020, 07:53:40 AM »
We added some emotes:

If you want an emote added then please request them on this thread.

There is an issue when you launch without ux0:savedata existing, but it works after you manually create it.

Thanks for using the forums!


  • The PC app, NetDbgLogPc, has been fixed by cuevavirus.
  • Switched to DolceSDK thanks to code used by SilicaAndPina
  • Custom Port support has been added as requested by Graphene.

You may use this feature as follows:
Code: [Select]
NetDbgLogPc.exe <port>
If no port is specified, the default port 8080 will be used on the Vita or PC respectively.

Download update from the build folder on the repo listed in the OP.

General / Re: frame pacing performance issue PS1/adrenaline
« on: June 27, 2020, 01:25:46 PM »
Out of curiosity, I attempted to utilize CoreUnlocker80000H under the theory that the pops audio thread is fighting with the Adrenaline threads. Assuming that the Adrenaline is even locked to the user cores..,203.0.html

So please install CoreUnlocker80000H and the attached module. All this does is set the affinity masks of Adrenaline threads to the one specified in that thread. It should also have CruelTott's changes.

I have no idea even if I did it properly, since not sure how to measure the cores in Adrenaline and also I am a baka and can't even see the stutters.

Also let me know if there any other issues, since compiling Adrenaline is a mess.

General / Re: frame pacing performance issue PS1/adrenaline
« on: June 25, 2020, 06:39:43 AM »
Could you tell us a little more about the graphical settings and other information about the setup (plugins and such) being used?

News / [6/21/2020] Moderators
« on: June 22, 2020, 09:11:27 AM »
I really have no idea how to moderate the forums. Especially without looking like yandere dev or some shit.

So the following have been promoted:;u=16;u=6;u=257

Please remember to follow the rules:,2.0.html

PS Vita / Re: [Release] Virtual mass storage
« on: June 22, 2020, 08:03:03 AM »
Is this essentially just creating a partition from an existing drive (ux0 for example, being my hard drive for my pstv) or would I also need an SD2VITA for my PSTV to be able to use this?,191.msg434.html#msg434

Virtual mass storage

A plugin to create a ram disk to mount at uma0.

With this, very simple and fast IO is possible.

By default vmass creates storage of size 16MiB.

It is useful as fast temporary storage as its contents are wiped at power off or reboot.

Content is retained for suspend

Please read the OP, asking about information already on the forums is in violation of global rule 2:,2.0.html

If you ask a simple question and have shown no attempt at answering it yourself nor any intent of putting effort into answering it, you will be banned.

You have been warned.

EDIT: Oh yeah sorry if that sounded rude, you can ask such question on the discord server though:

PS Vita / Re: [Release][RETool] ioPlus 0.1 - efficiently elevate IO
« on: June 22, 2020, 07:59:55 AM »
I've never really gotten into the more technical side of Vita hacking, what exactly is IO? Temp storage?

So now IOplus, since IO permission becomes elevated. It is a tool for developers and is used in conjunction with their plugins, usually to access directories beyond ux0:/data.

On official games, this is prohibited, even a folder within ux0:/data is prohibited.

Looking at the Chinese forums, it seems that there exists multi-ctn that has all the pins populated.

Link to original thread:

Picture by OP:

This is most likely a micro-usb to multi-ctn adapter that can be found on Aliexpress, you can search for "PSV1000 adapter micro".

There are some on Amazon that command a hefty price tag:

JP: Click here

US: Click here

PS Vita / upload test
« on: June 20, 2020, 09:03:22 PM »
screen of vrd by team iowa screenshot

Hi, welcome to the CBPS forums, hope you enjoy:

I looked at the moonlight source:
So this would be the area that mouse states are handled and I am guessing that two fingers is scroll, a quick tap is click, and as you said moving is handled relatively.

The function that controls mouse movement can be seen here:

It looks like the delta is calculated between the new and old points to modify the mouse position creating the relative movement you see.

In theory, I'm guessing this could be modified to be an absolute mouse-input area as you are requesting with some sort of scaling to account for any aspect ratio or resolution changes.

However, I don't have a PC capable of testing moonlight stuff.

Hope this helps though kek.

PS Vita / [Release][RETool] ioPlus 0.1 - efficiently elevate IO
« on: June 18, 2020, 07:16:53 AM »
Jayjay (@BigBlackOniiSan) again had pushed me to do something, this time because of his Random Hentai plugin, and now ioPlus is updated.

ioPlus works by re-validating mount points that would previously be invalidated by a fios2 mount point causing files to be inaccessible by plugins.

If you are using a previous ioPlus build, please update to this one by replacing your ioplus.skprx with the download provided.

What's new:
Along with directory support, this ioPlus does the elevation at the beginning of the app startup, like rePatch v3, rather than with each IO call making it hopefully more efficient.

This version also migrates to DolceSDK.

If you have any issues please report them.

As stated before, you may already have a previous build, please just replace it with the download provided.

If you do not have it, it goes under the *KERNEL section of your config.txt.

Please be aware that this elevates the IO of all applications, so use at your own risk.


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