CBPS Forums
Console Hacking => PS Vita => Reverse Engineering => Topic started by: Graphene on February 09, 2020, 09:58:39 PM
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This sample demonstrates how to use shared framebuffer and initialize GXM in PS Vita applications running in system mode: https://github.com/GrapheneCt/SharedFb-PSV (https://github.com/GrapheneCt/SharedFb-PSV)
If you have been using NoSharedFb plugin, unistall it before using this application.
It draws squares moving from top to bottom of the screen. Color of the squares will be green if GXM was initialized successfully and red if initialization failed.
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Updated the sample
- Removed unnecessary code
- GXM memory is now mapped (total size is 5MiB)
- Added vsync value (60FPS or 30FPS lock)