CBPS Forums

Console Hacking => PS Vita => Topic started by: Graphene on February 24, 2021, 07:08:32 PM

Title: [Release] Live2D Cubism 4 for PS Vita
Post by: Graphene on February 24, 2021, 07:08:32 PM
Live2D is a technique of generating animated 2D graphics, usually anime-style characters, using layered, continuous parts based on a single illustration, without the need of animating frame-by-frame or creating a 3D model.

Live2D website: https://www.live2d.com/en/ (https://www.live2d.com/en/)
Live2D Github repositories: https://github.com/Live2D (https://github.com/Live2D)

(https://i.imgur.com/tieha4E.jpg)


This is a full native GXM port of Live2D Cubism 4 for PS Vita. It includes 3 main parts:




Cubism Native Core

This is the core library. It does all basic calculations for vertices and indices and parses initial model information.
PS Vita port of this library is hybrid based on Raspberry Pi version, with added NEON-optimized functions from Android version to provide highest possible performance on Vita.

Current version of the Core for PS Vita: 4.0.0



Cubism Native Framework

This is a framework for using the model output by Live2D Cubism 4 Editor in the application. It provides various functions for displaying and operating the model.
PS Vita port uses native GXM backend for rendering. It supports 2X and 4X MSAA and resolutions up to 1920x1088.

Current version of the Framework for PS Vita: 4 Native R2



Cubism Native Sample

This sample application demonstrates basic Live2D Cubism operation on PS Vita.
Please note that sample application project does not include resource files. Download resource files separately and unpack them to app0: after installing sample application on PS Vita. End path should be ux0:app/L2DC00001/Resources

Resource files download link: https://mega.nz/folder/wtwkkYxQ#n_MIGmy_LKS1MDjRi9UofQ (https://mega.nz/folder/wtwkkYxQ#n_MIGmy_LKS1MDjRi9UofQ)


Differences of PS Vita version

Due to the differences in GXM implementation following functions have been changed/added:

Live2D::Cubism::Framework::CubismUserModel::CreateRenderer()
Live2D::Cubism::Framework::Rendering::CubismRenderer_GXM::SetDisplayIndex()



Specifics of usage on PS Vita

Basic usage is the same as on other platforms. Main differences include:


Building:

To build these projects you will need:


Credits and Acknowledgements

Title: Re: [Release] Live2D Cubism 4 for PS Vita
Post by: sysie on March 09, 2021, 01:58:36 AM
すごい
Title: Re: [Release] Live2D Cubism 4 for PS Vita
Post by: FMudanyali on March 12, 2021, 03:35:37 PM
Dear sysie32,

This is an English speaking forum.

Yours truly.
Title: Re: [Release] Live2D Cubism 4 for PS Vita
Post by: laker on April 06, 2021, 05:10:04 PM
Is this from an official SIE?