CBPS Forums

Console Hacking => PS Vita => Topic started by: uyjulian on August 16, 2020, 10:49:01 PM

Title: [Release] Kirikiri for Playstation Vita - port of game and application engine
Post by: uyjulian on August 16, 2020, 10:49:01 PM
Due to the DolceSDK end of development, this project has been archived.

I ported an engine which is most used alongside KAG3 adventure game framework.
(https://i.imgur.com/up144gF.png)
(https://i.imgur.com/QykybFp.png)
You can find the latest release here: https://github.com/uyjulian/krkrv/releases/latest
You can find the source code and some documentation here: https://github.com/uyjulian/krkrv
Title: Re: [Release] Kirikiri for Playstation Vita - port of game and application engine
Post by: dots_tb on August 16, 2020, 11:26:15 PM
There is an issue when you launch without ux0:savedata existing, but it works after you manually create it.

Thanks for using the forums!
Title: Re: [Release] Kirikiri for Playstation Vita - port of game and application engine
Post by: uyjulian on August 16, 2020, 11:57:54 PM
I fixed the issue by moving the savedata folder inside "savedata0:/savedata/".
This will also resolve the conflict when there are multiple projects using this engine installed.