CBPS Forums

Console Hacking => PS Vita => General => Topic started by: jia19 on June 17, 2020, 03:56:28 AM

Title: Is there Any debugger plugin Project?
Post by: jia19 on June 17, 2020, 03:56:28 AM
Hello guys is there any debugger plugin project here?
ex. Search Engine finding cheats directly to ps vita via debug mode connected usb/wifi
Title: Re: Is there Any debugger plugin Project?
Post by: dots_tb on June 17, 2020, 04:38:49 AM
For cheats, this wiki can be read: https://github.com/r0ah/vitacheat (https://github.com/r0ah/vitacheat)

For a proper debugger, you will most likely need a Devkit.

The closest thing to a Debugger for retail is Davee's: https://github.com/DaveeFTW/kvdb (https://github.com/DaveeFTW/kvdb)

However, if you are willing to do RE:

You can decompile a game to find offsets here:
https://forum.devchroma.nl/index.php/topic,88.0.html (https://forum.devchroma.nl/index.php/topic,88.0.html)

Dump information from hooking at runtime here:
https://forum.devchroma.nl/index.php/topic,18.0.html (https://forum.devchroma.nl/index.php/topic,18.0.html)

These require stdout:
Use USB logging here:
https://forum.devchroma.nl/index.php/topic,136.0.html (https://forum.devchroma.nl/index.php/topic,136.0.html)

Or net logging here:
https://forum.devchroma.nl/index.php/topic,80.0.html (https://forum.devchroma.nl/index.php/topic,80.0.html)

There is some more information regarding Unity games around the forums.


Beyond all of this, I am not aware of any Debuggers in the works. Sorry.
Title: Re: Is there Any debugger plugin Project?
Post by: jia19 on June 20, 2020, 04:05:05 AM
https://github.com/DaveeFTW/kvdb
how this it work ?i install kvdb.skprx and vdbtcp.suprx
Title: Re: Is there Any debugger plugin Project?
Post by: SilicaAndPina on July 26, 2020, 02:37:54 PM
For cheats, this wiki can be read: https://github.com/r0ah/vitacheat (https://github.com/r0ah/vitacheat)

For a proper debugger, you will most likely need a Devkit.

The closest thing to a Debugger for retail is Davee's: https://github.com/DaveeFTW/kvdb (https://github.com/DaveeFTW/kvdb)

However, if you are willing to do RE:

You can decompile a game to find offsets here:
https://forum.devchroma.nl/index.php/topic,88.0.html (https://forum.devchroma.nl/index.php/topic,88.0.html)

Dump information from hooking at runtime here:
https://forum.devchroma.nl/index.php/topic,18.0.html (https://forum.devchroma.nl/index.php/topic,18.0.html)

These require stdout:
Use USB logging here:
https://forum.devchroma.nl/index.php/topic,136.0.html (https://forum.devchroma.nl/index.php/topic,136.0.html)

Or net logging here:
https://forum.devchroma.nl/index.php/topic,80.0.html (https://forum.devchroma.nl/index.php/topic,80.0.html)

There is some more information regarding Unity games around the forums.


Beyond all of this, I am not aware of any Debuggers in the works. Sorry.

even though devkits have a 'debugger' im not quite sure how to acturally use it out side of visual studio and debugging your own code soo..