CBPS Forums

Console Hacking => PS Vita => Topic started by: cuevavirus on June 15, 2020, 04:55:39 PM

Title: [Release] LCD Colour Space Changer
Post by: cuevavirus on June 15, 2020, 04:55:39 PM
Change the LCD colour space with one click and force colour space settings in PSPEmu applications. This program is only for PlayStation Vita 2000 models with LCD screens to toggle OLED emulation mode. Vita 1000 models already have OLED screens and do not have OLED emulation mode.

Download (https://bin.shotatoshounenwachigau.moe/vita/lcd-colour-crunch)

Installation

Install lcd-colour-crunch.vpk with VitaShell. To force colour space settings in PSPEmu applications, write the module file path in the *KERNEL section of your taiHEN config.

Code: [Select]
*KERNEL
ur0:/tai/pspemu-colour-crunch.skprx

Usage

Open LCD Colour Crunch to toggle between original mode and OLED emulation mode. You can do so even when a game is open.

(image from reddit user girotin)
(https://i.ibb.co/XW0gbsD/csm-comparison.png)
Title: Re: [Release] LCD Colour Space Changer
Post by: cuevavirus on June 16, 2020, 03:06:51 AM
good to see electric finally figured it out too https://github.com/Electric1447/lcd-color-saturation/commit/b0835df809198e48c2f2bc44e6f43a23d45868e1
Title: Re: [Release] LCD Colour Space Changer
Post by: cuevavirus on September 24, 2020, 09:22:41 PM
Update v1.1.0

- Added display text for LCD Colour Crunch to indicate the active mode
- Added a kernel module to force colour space settings in PSPEmu applications

Yesterday reddit user girotin requested to change the colour space mode in Pspemu applications (https://old.reddit.com/r/VitaPiracy/comments/iydwjj/someone_knows_how_to_fix_that_saturation_colors). This update meets that request. Changing the colour space mode in Pspemu applications require a kernel module. Please see the OP for download and instructions.

To clear up some misconceptions, this application is only for LCD models, and has no effect on OLED models. Neither does changing the registry key "/CONFIG/DISPLAY/color_space_mode". Neither does electric's app. OLED screens do not have an OLED emulation mode. But it is true that OLED screens have two colour space modes (https://manuals.playstation.net/document/en/psvita/game/game_psp.html). However, it is an LED emulation mode which results in less saturated colours. If you are here you probably don't want that.
Title: Re: [Release] LCD Colour Space Changer
Post by: Skyy on October 04, 2020, 02:00:09 AM
Thanks for the great work! Should I undo the registry change first before I use this?
Title: Re: [Release] LCD Colour Space Changer
Post by: cuevavirus on November 05, 2020, 07:16:10 AM
v1.2.0

- Replaced blitting with notification for indicating the active mode
Title: Re: [Release] LCD Colour Space Changer
Post by: p1w1x on February 05, 2021, 03:26:20 PM
After months using it I just registered in this forum just to say thank you for this awesome homebrew/plugin.

Sorry for my terrible writing.
Title: Re: [Release] LCD Colour Space Changer
Post by: FMudanyali on February 06, 2021, 01:18:33 PM
Apologizing for your writing, whether it is terrible or not, is a sign of weakness. Write nonsense to your hearts content.

You have been warned.
Title: Re: [Release] LCD Colour Space Changer
Post by: Akuvil on April 30, 2021, 05:20:59 PM
Can we do plugin for PSP? We have "wide" color range in system settings on PSP (mine PSP-N1000) with bad saturation, but black and white level is better. It's would be awesome to keep saturation as "standard" when using "wide" color range.
Title: Re: [Release] LCD Colour Space Changer
Post by: MadZiontist on September 09, 2021, 06:59:22 AM
This kinda makes me want a slim. But seriously, how about a plugin for OLED models that emulates an LCD? Sometimes, in certain circumstances I think less saturation is better.