CBPS Forums

Console Hacking => PS Vita => Reverse Engineering => Topic started by: teakhanirons on May 18, 2020, 10:39:54 AM

Title: Detecting SceShell initialization
Post by: teakhanirons on May 18, 2020, 10:39:54 AM
vshKernelSendSysEvent  -> prints "vshbridge : shell ready", shell is completely loaded (thanks to Princess of Sleeping)
sceAudioOutOpenPort -> audio initialization, shell is not completely loaded (thanks to GrapheneCt)

Attemping to use anything that is not loaded will result in a crash.
Hook to the one you need to detect these events before you use them.