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81
PS Vita / [Release] Moonshine - block PSN presence and status posts
« Last post by cuevavirus on April 03, 2021, 11:45:48 PM »


Download

Moonshine is a plugin that blocks PSN presence and status posts.

Installation

Copy moonshine.suprx to your Vita and add its path under *main in your taiHEN config.txt.

Configuration

PSN presence and status post blocking can be configured to apply to no titles, homebrew titles, or all titles. Place the configuration file at ur0:/data/moonshine.ini. Please see the included sample configuration file for valid keys and values.

The default is to block homebrew titles.
82
Thank you OP for all the amazing work! I did have a question however, as it is listed here (https://git.shotatoshounenwachigau.moe/vita/p4goldenhd/about/) that there is a third version of the patch (960x544 MSAA 4x), however I cannot find it anywhere. Could you add this third version, if it is complete, to the downloads in your first post, please? Either way, thank you for your time and have a nice day  :)

The 960x544 MSAA 4x version does not have a binary because MSAA does not work in most in-game locations.
83
Thank you OP for all the amazing work! I did have a question however, as it is listed here (https://git.shotatoshounenwachigau.moe/vita/p4goldenhd/about/) that there is a third version of the patch (960x544 MSAA 4x), however I cannot find it anywhere. Could you add this third version, if it is complete, to the downloads in your first post, please? Either way, thank you for your time and have a nice day  :)
84
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Last post by Pentatus on March 27, 2021, 05:00:19 PM »
The reason is sharpscale was not loaded. Maybe because the file path is wrong or another config.txt has higher precedence than the one you edited.

Thanks for the reply.

I checked what you said about higher precedence config files and rebooted my PSTV without my USB-Stick.
And on the "old" internal storage ux0: there was an folder ux0:/tai/config.txt
So i deleted the folder, turned off my PSTV and restarted with the USB-Stick inserted.
Now Sharpscale is loaded without problems and your config app is working.
So the old config.txt must be the issue, it´s important to delete the tai folder (or the config.txt) on the internal storage before permanently mounting an USB-Stick as ux0.
Somehow that internal store is still active in the background on startup.
85
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Last post by cuevavirus on March 27, 2021, 04:30:44 PM »
The other file you mentioned ur0:sharpscale.log is missing and i don´t know why.

The reason is sharpscale was not loaded. Maybe because the file path is wrong or another config.txt has higher precedence than the one you edited.
86
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« Last post by Pentatus on March 27, 2021, 01:07:17 PM »
Please try this debug build and upload the log files at ur0:/sharpscale.log and ux0:/sharpscale-config.log

Ok so i have the same Problem that sharpscale won´t start.
Because I am new to the whole thing it´s very possible that i messed up something.

I bought a PS Vita TV a few days ago and updated it from 3.30 to 3.73. Then I installed h-encore and downgraded to 3.60.
After that i run Enso for the permanent unlock.
I also installed VitaShell, Adrenaline and usbmc for permanent use of an usb-stick as memory card.

Now i wanted to run Sharpscale.
I took your sharpscale.skprx and send it via FTP to ur0:tai/
In the same Folder is an config.txt and there i filled in a Line after *Kernel with says ur0:tai/sharpscale.skprx
I also installed your sharpscale_config.vpk

But after a restart sharpscale isn´t active.
When i start your Config-App i get the error:
FATAL ERROR
Sharpscale kernel module not loaded or incompatible version.

I also tried to install it via the Autoplugin II App - same result.

I downloaded your debug files and run them.
But i only get the log file ux0:sharpscale-config.log
The other file you mentioned ur0:sharpscale.log is missing and i don´t know why.
I uploaded the sharpsacel-config.log as well as my config.txt.

I hope you can help me, I don´t get what I am doing wrong here.

Greetings
Steve
87
PS Vita / [Release] gxmdbg_r - use debug version of GXM on retail PS Vita
« Last post by Graphene on March 16, 2021, 02:00:38 AM »
This plugin is intended only for developers!

Use debug GXM module on retail PS Vita. Debug GXM module will be loaded for all game and VSH applications.
Tested on 3.60 and 3.65

Usage

Grab vs0/sys/external/libgxm_dbg_es4.suprx from TOOL firmware corresponding to your current firmware version and put it in ux0:data/external. If debug module is not found, normal GXM module will be loaded instead.

- Path to debug module can be changed in source code
- Debug module is not loaded as shared unlike normal GXM module
- It is not recommended to use debug GXM module when testing for performance

Source code: https://github.com/GrapheneCt/gxmdbg_r
88
General / Re: Vita Development Suite
« Last post by cuevavirus on March 15, 2021, 02:56:08 AM »
Libraries 0.3.0

Summary of changes:

* Add clockgen functions
* Fix Swapped NIDs for GetParameterDirection and GetParameterVariability
* Remove non-existent NIDs in SceLibMonoBridge
* Fix name sceNgsRackGetVoiceHandleInternal
* Remove duplicate exports
* Add sceSblGcAuthMgr syscall forwarder in libkernel
* Fix name sceKernelGetThreadCpuAffinityMask
* Fix names for sceKernelGetThreadTLSAddr
* Fix SceDrmBridge names
* Fix type for user sceSblACMgrIsGameProgram
* Add sceKernelDeleteThread in SceLibKernel
* Remove SceLibKernel re-exported syscalls
* Add NIDs in SceKernelForVM
* Remove internally forwarded funcs in SceLibKernel
* Add NIDs in SceCodecEngineUser
* Remove forwarded syscalls
* Remove old SDK functions
* Fix name and type sceKernelExtendKernelStackWide
* Add NIDs in SceLibGcc
* Add and change names in SceSblACMgr from dbg log
* Rename sceSblACMgrIsPSMDevAssistant
* Add and change names in SceSblACMgr from wiki
* Add sceKernelWaitExceptionCBForMono
* Add prototypes in clockgen.h
* Move threadmgr functions to common header
* Add sceKernelGetSystemTime functions
* Add NIDs in SceBeisobmf
* Add NIDs in SceBemp2sys
* Add NIDs from retail 3.60 shell.self debug log
* Add NIDs from retail 3.60 libmtp.suprx debug log
* Conform syscall names to syslibtrace
* Add NIDs in SceHpremote
* Fix function name and args in user/appmgr.h
* Remove unused definitions in common/appmgr.h
* Refactor structs in common/appmgr.h
* Add error code SCE_APPMGR_ERROR_NOSYS
* Remove duplicate definitions in kernel/power.h
* Merge common definitions in power.h
* Split debug and sysroot funcs from kernel/sysmem.h
* Remove sceSysrootIsManufacturingMode macro
* Add and fix names in SceSysrootForKernel
* Add sce_process_preload_disabled flags
* Add ScePafThread functions
* Update ScePafStdc names

For details see repository history.
89
PS Vita / Re: [Release] Live2D Cubism 4 for PS Vita
« Last post by FMudanyali on March 12, 2021, 03:35:37 PM »
Dear sysie32,

This is an English speaking forum.

Yours truly.
90
PS Vita / Re: [Release] Fruitpeel - Change lockscreen background wallpaper
« Last post by Skyy on March 10, 2021, 12:53:18 AM »
I can provide a build with logs but you'll need princesslog or psmlog to see the logs. The most likely reason that it doesn't work is the PNG file is in the wrong format.

Thanks for the pointer! I had to save it as a dithered 256 color PNG-8 in Affinity Photo which dimishes the quality alot but it works now! Thanks for the great work too :)
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