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Messages - ZeeThirtyTwo

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So I played around with the snapshot for Jak and Daxter: The Precursor Legacy US version (PCSA00080) for a few hours and have all four cores being used quite heavily. I have tested the first four areas, not including Misty Island, at native resolution, capped at 30fps via Vitagrafix and 500Mhz through PSVshell v1.1. The game runs at 30fps most of the time and drops to about 25fps when drawing long distances. The game typically hovers between about 30fps to 45fps sometimes hitting 60fps when the cap is raised and resolution lowered. Raising the cap to 60fps makes the game run at half speed when the framerate is chugging along between 30fps to 45fps, so realistically we won't be able to play the game at 60fps ever.

I'm sure there's still plenty of tweaking to be done with better understanding of what the threads I'm assigning to cores actually do. I have not compared this to stock clocks without Thread Optimizer enabled since I know the game shipped sub native resolution with a 20fps cap. I plan on continuing to try to improve performance in this and other games on my spare time and would love to see what others can achieve with this awesome plugin. Many thanks to Graphene.

I have attached my current modified snapshot to this post (07/03/2020). Copy and paste the unzipped folder to your ux:0/data/ThreadOptimizer folder. Let me know how this works out for you and maybe we can achieve a locked 30fps at native resolution in the future!

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