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Messages - cuevavirus

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61
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« on: August 28, 2020, 02:44:02 AM »
There is another thread about PS1 stuttering in Adrenaline: https://forum.devchroma.nl/index.php/topic,215.0.html

This is an issue specific to Adrenaline.

62
General / Re: DolceSDK - Playstation Vita homebrew SDK
« on: August 24, 2020, 12:25:13 AM »
Changes summary 2020-08-23

It's recommended to rebuild all dependencies due to changes to compiler and ABI.

headers

- 3.65 stubs added
- fixed async functions for SceIofilemgr, add SceSas internal functions (credits: Graphene)
- added NIDs or prototypes for SceDbg, SceShellSvc, SceNgs, SceIofilemgr, SceLibKernel, SceThreadmgr, SceAppMgr, SceAVConfig, SceSysclibForDriver, SceGxm, SceFiber, SceUlt, SceLibSsp, SceRtabi
- fixed incorrect NIDs
- merged changes from vitasdk

With the completion of SceSysclibForDriver and SceRtabi, in most cases you will no longer need to link libgcc. libk has been removed from packages as well.

ABI

- char is signed by default

Be aware that this change can change comparison semantics. For example, a literal 255 has type int and in a comparison with a signed char, the signed char is converted to a int, and the comparison will never hold true. Enable gcc -Wall and -Wextra to check for such errors.

toolchain

- updated gcc to 9.3.0, binutils to 2.35, libzip to 1.7.3
- add __VITA__ as builtin define
- adjust gcc default cpu tuning options
- bug fixes and enhancements for mksfoex (credits: Graphene)
- bug fixes and enhancements for libs-gen, cmake functions, and cmake toolchain file

ddpm

- removed wget usage
- bug fixes

newlib

- set environmental variable HOME in crt0
- bug fixes

63
PS Vita / Re: [Release] Catherine Full Body HD 1280x720 Patch
« on: August 22, 2020, 09:43:51 PM »
Updated to v1.2.0

- Fixed a crash when OSD is removed
- Updated OSD message

64
Reverse Engineering / Re: Dumping addcont IDs
« on: August 20, 2020, 11:19:54 PM »
By request from moimerc, plugin has been updated with file logging.

65
PS Vita / Re: [Release] Catherine Full Body HD 1280x720 Patch
« on: August 20, 2020, 08:27:25 PM »
sorry, IDK what kind of information would be helpful.
I was going to post the coredump so you can take a look but this crash doesn't even generate a psp2dmp file so not sure what else I can provide.

it's a PCH-1104 on 3.65 using enso

Try this and let me know if it crashes or not.

66
PS Vita / Re: [Release] Catherine Full Body HD 1280x720 Patch
« on: August 20, 2020, 06:30:51 AM »
There are no conflicts with other plugins, i made sure of that. The plugin even prints "Patch Successful" and then it crashes right before hitting the titlescreen.

Like i said 1.0.0 works but making people compile an old version instead of fixing it is not user friendly at all.

I cannot reproduce this problem. There is no way for me to fix it unless you can provide information beyond "it crashes".

67
PS Vita / Re: [Release] Catherine Full Body HD 1280x720 Patch
« on: August 19, 2020, 06:56:00 PM »
I get C2 12828 1 error at the atlus screen and  I cant go beyond that
What I'm doing wrong?
i was getting the same thing, turns out the new plugin doesn't work. it works fine when using the 1.0.0 version. someone should probably fix that

Check for error or conflict with other plugins, or continue to use 1.0.0. This is not likely a problem with the HD patch.

68
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« on: August 18, 2020, 01:42:43 AM »
Great to hear. How about the GTE widescreen hack that is in PCSXR, ePSXe and Beetle PSX emulators? It gives true widescreen in all 3D PS1 games.

Is this possible via Sharpscale or would a direct modification be necessary to Adrenaline instead?

Sharpscale cannot change the way in which games are rendered, so it will have to be done in emulators.

69
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« on: August 16, 2020, 10:10:10 PM »
This is an awesome app and has given a new lease of life to my PSTV.

Is it possible to add scanline settings to Sharpscale in a future release?

It may be possible to perform scanline overlay in the same way as shell framebuffer overlays.

70
PS Vita / Re: [Release] Sharpscale - native 960x544 HDMI output for PSTV
« on: August 09, 2020, 09:46:55 PM »
Please try this debug build and upload the log files at ur0:/sharpscale.log and ux0:/sharpscale-config.log

71
Tutorials / Building GCC cross-toolchain for Toshiba MeP
« on: July 28, 2020, 11:59:34 PM »
The steps were performed on a Ubuntu 18 machine with gcc 7.5.0. If your host environment differs you may have to adjust a few steps. This comes with no libraries, not even libgcc.

Prerequisites

Get these from your distro repo

gcc, binutils, make, gmp, mpfr, mpc

Sources

https://ftp.gnu.org/gnu/binutils/binutils-2.23.tar.gz
https://ftp.gnu.org/gnu/gcc/gcc-4.7.0/gcc-4.7.0.tar.bz2

Installation

Create the directory where you want to install it. Create build directories outside of the source directories. PREFIX is the installation directory.

binutils

Code: [Select]
"$BINUTILS_SRC_DIR/configure" --prefix="$PREFIX" --target=mep-elf --disable-shared --disable-nls --disable-werror
make -j$(nproc)
make install

gcc

Code: [Select]
"$GCC_SRC_DIR/configure" --prefix="$PREFIX" --enable-languages=c --target=mep-elf --disable-libgcc --disable-libquadmath --disable-libssp --disable-multilib --disable-nls --disable-shared MAKEINFO="$GCC_SRC_DIR/missing"
make -j$(nproc)
make install

72
Well, first of all great job. I'm total newbie to vita hacking and recently made my vita 2000 come back from death with a reflow.
My initial plan was to connect a generic usb controller to It to play some arcade games with an otg cable. Maybe write something with vita sdk. I've tried with a normal otg but It don't work.
Then I got here. Questions:

1) With an Y otg cable and some sort of power It works?
2) This https://github.com/dots-tb/ecchi-otg-2000 needs to be install on vita?

That's right you'll need those two things, as well as https://github.com/TheOfficialFloW/MiniVitaTV and a dualshock 3 or 4. Generic controllers may or may not work.

73
I can confirm that DS3/DS4 controllers can be used in the same way as on the PSTV using an OTG y cable, the same syscon patch, and minivitatv. Controller can be used while wired and will automatically pair.


74
General / Re: DolceSDK - Playstation Vita homebrew SDK
« on: July 08, 2020, 03:33:17 AM »
Changes summary 2020-07-07

Compatibility notice: In build-2020-07-07-222810, a large number of header changes occurred relating to SCE types and threadmgr. You may need to include additional headers, rename struct fields, rename union fields, rename macros, add field for typedefs and structs that became unions, or remove duplicate definitions. Threadmgr related structs which had the wrong number of fields had also been corrected. With these changes, psp2/kernel/threadmgr.h has all constants and prototypes for thread management and synchronisation.

Headers

- Additions and changes in SceBgAppUtil, SceTriggerUtil, SceThreadmgr, SCE types, error codes, SceCodecEngine, SceJpegArm, SceModulemgr (many of these additions are thanks to Graphene)
- Items common to user and kernel modules are to be placed in psp2common. Do not include directly from psp2common.
- Added a file db_367.yml containing NIDs for firmware >=3.65. At the moment this file is for reference only.

ddpm

- Bug fix related to quoting variable expansion
- Updated default install list to match available packages

makepkg

- Bug fix related with dependency management (or lack thereof)

toolchain

- Made LIB argument for dolce_gen_libs and dolce_create_stubs optional

packages

- Removed various unused packages
- Added libvitaSAS and libShellAudio
- Patched most packages to build with Dolcesdk

75
Perhaps this is intended behavior, but my PSTV set to 1080i has larger black borders in PS1 games (Adrenaline) than set to 720p on a 1080p TV (plugin settings: integer, point, 4:3). I set the PSTV to 720p to get a bigger picture. The opposite happens in Retroarch. I have to set the PSTV to 1080i to get a bigger picture (smaller black borders).

Sharpscale can perform up to a 4x scaling. For example, a PS1 game with a 320x240 framebuffer can be scaled up to 1280x960. This is a hardware limitation. Outside of Adrenaline, PS1 games cannot even be opened when HDMI output is set to 1080i.

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