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[Release] libvita2d_sys - libvita2d for system mode applications

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Graphene:
libvita2d_sys is modification of libvita2d with new features and support for "system mode" applications.

Exclusive features of libvita2d_sys:

- "system mode" that actually works.
- support for custom display resolutions, including 1280x720 and 1920x1080 (with Sharpscale https://forum.devchroma.nl/index.php/topic,112.0.html) or 1280x725 and 1920x1088 (without Sharpscale on PS TV).
- Hardware decoding for JPEG textures using Codec Engine.
- Supports loading textures using FIOS2 overlay (for example, directly from PSARC archives).
- Supports GXT textures.
- Extended PVF functionality.
- More coming soon!

Download suprx module version of the library: https://github.com/GrapheneCt/libvita2d_sys/releases/tag/v1.0

https://github.com/GrapheneCt/libvita2d_sys

Graphene:
Fixed the way shared fb is swapped. SceShell overlay shoud work properly now.

Framebuffer swapping in libvita2d_sys is now performed automatically. vita2d_swap_buffers() does not exist anymore.

Graphene:
- Switched to DolceSDK.
- JPEG textures are now decoded on dedicated hardware using scejpeg.

Graphene:
libvita2d_sys has been updated!

- libvita2d_sys now supports both "system mode" and "game mode" applications. Appropriate GXM mode and framebuffer mode are set automatically when vita2d_init() is called.
- Loading textures using FIOS2 overlay is now supported (for example, loading directly from PSARC archive). When calling vita2d_load_XXX_file() specify 1 for io_type to use FIOS2 or 0 to use SceIo.

Graphene:
libvita2d_sys has been updated!

-libvita2d_sys now uses only sceClib functions for std C

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