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Vita Development Suite

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cuevavirus:

--- Quote from: Yoti on February 23, 2021, 05:38:26 PM ---I don't want to use shitty illegal leaks for open source development. Bring the DolceSDK back.

--- End quote ---

You are welcome to continue using Dolcesdk in its current state. Porting Dolcesdk projects to Vitasdk can also be done with ease.

cuevavirus:
PSP2 CMake Toolchains 0.1.3

- Added include_common to GCC default includes
- Set CMAKE_<LANG>_IMPLICIT_INCLUDE_DIRECTORIES for SNC toolchain

If you are using Visual Studio and Intellisense is unable to find system headers, use include_directories() or target_include_directories() to explicitly include the directories in CMAKE_<LANG>_IMPLICIT_INCLUDE_DIRECTORIES.

Note that while the CMake file API can report the values of CMAKE_<LANG>_IMPLICIT_INCLUDE_DIRECTORIES, Visual Studio does not current support reading these values. [1, 2] In a preview version of Visual Studio 2019, it was possible to add additional arguments to the compiler used for Intellisense, but in the current release version that is no longer possible. [3]

cuevavirus:
PSP2 CMake Toolchains 0.1.4

- Changes to CMAKE_<LANG>_IMPLICIT_INCLUDE_DIRECTORIES in 0.1.3 did not work in the expected way for Intellisense and has been reverted.
- Defined a variable PSP2_SNC_STANDARD_INCLUDE_DIRECTORIES for use with Intellisense. Make sure to add as system include directories with lower priority than Vita Development Suite include directories.
- Fixed a bug where CMake did not detect SNC compiler features.
- Fixed a bug where CMake did not set C/C++ standard flags for the SNC compiler.

cuevavirus:
Libraries 0.2.0

Summary of changes:

* Add prototype for sceKernelSysrootGetShellPid
* Move gpu_es4.h -> gpu_es4/error.h
* Add PowerVR services header
* Add sceGxmGetDeviceData
* Add SceGxmInternal NIDs
* Changes to user/incoming_dialog.h
* Add kernel net function NIDs
* Add SceAVConfigForDriver NIDs
* Import SceNpWebApi NIDs from SDK 3.570.011
* Add SceNpWebApi internal functions
* Add comments in common/kernel/cpu.h
* Rename sceKernelCpuGetCpuId -> sceKernelCpuId
* Remove Core suffix from GetProcessTime functions
* Add and rename old SDK functions

For details see repository history.

cuevavirus:
Libraries 0.3.0

Summary of changes:

* Add clockgen functions
* Fix Swapped NIDs for GetParameterDirection and GetParameterVariability
* Remove non-existent NIDs in SceLibMonoBridge
* Fix name sceNgsRackGetVoiceHandleInternal
* Remove duplicate exports
* Add sceSblGcAuthMgr syscall forwarder in libkernel
* Fix name sceKernelGetThreadCpuAffinityMask
* Fix names for sceKernelGetThreadTLSAddr
* Fix SceDrmBridge names
* Fix type for user sceSblACMgrIsGameProgram
* Add sceKernelDeleteThread in SceLibKernel
* Remove SceLibKernel re-exported syscalls
* Add NIDs in SceKernelForVM
* Remove internally forwarded funcs in SceLibKernel
* Add NIDs in SceCodecEngineUser
* Remove forwarded syscalls
* Remove old SDK functions
* Fix name and type sceKernelExtendKernelStackWide
* Add NIDs in SceLibGcc
* Add and change names in SceSblACMgr from dbg log
* Rename sceSblACMgrIsPSMDevAssistant
* Add and change names in SceSblACMgr from wiki
* Add sceKernelWaitExceptionCBForMono
* Add prototypes in clockgen.h
* Move threadmgr functions to common header
* Add sceKernelGetSystemTime functions
* Add NIDs in SceBeisobmf
* Add NIDs in SceBemp2sys
* Add NIDs from retail 3.60 shell.self debug log
* Add NIDs from retail 3.60 libmtp.suprx debug log
* Conform syscall names to syslibtrace
* Add NIDs in SceHpremote
* Fix function name and args in user/appmgr.h
* Remove unused definitions in common/appmgr.h
* Refactor structs in common/appmgr.h
* Add error code SCE_APPMGR_ERROR_NOSYS
* Remove duplicate definitions in kernel/power.h
* Merge common definitions in power.h
* Split debug and sysroot funcs from kernel/sysmem.h
* Remove sceSysrootIsManufacturingMode macro
* Add and fix names in SceSysrootForKernel
* Add sce_process_preload_disabled flags
* Add ScePafThread functions
* Update ScePafStdc names

For details see repository history.

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