SAS is a library for performing synthesizer processing with software.
Audiodec is a library for decoding audio data with a Codec Engine.
Main features:- While SAS, unlike NGS, uses software synthesizing, it has much smaller memory footprint.
- Theoretically unlimited amount of SAS systems can be created.
- Theoretically unlimited amount of voices per system can be created.
libvitaSAS is easy-to-use SceSas and Audiodec library wrapper with system mode applications support.
Loading directly from FIOS2 overlay (for example, loading directly from PSARC archive) is supported. When calling vitaSAS_load_audio_XXX() specify 1 for io_type to use FIOS2 or 0 to use SceIo.
Pitch, panning, envelope processing and digital effects processing can be done.
Native SAS playback:Only HE-ADPCM (.vag) and PCM (.pcm, .wav) files are supported.
Codec Engine hardware decoding and playback:Supported input formats (all application modes):
ATRAC9
Supported channels : 1 channel, 2 channels
Supported sampling frequencies : 12000/ 24000/ 48000 Hz
Supported bit rates : 48/ 60/ 70/ 84/ 96/ 120/ 144/ 168/ 192 kbps
AAC
Supported codecs : AAC-LC, HE-AAC v1/v2
Supported channels : 1 channel, 2 channels
Supported sampling frequencies : 8000/ 11025/ 12000/ 16000/ 22050/ 24000/ 32000/ 44100/ 48000 Hz
Supported bit rates : 16 - 576 kbps
Supported input formats (game applications only):
MP3
Supported codecs : MPEG1/ 2/ 2.5 Layer3
Supported channels : 1 channel, 2 channels
Supported sampling
frequencies: 8000/ 11025/ 12000/ 16000/ 22050/ 24000/ 32000/ 44100/ 48000 Hz
Supported bit rates : 8/ 16/ 24/ 32/ 40/ 48/ 56/ 64/ 80/ 96/ 112/ 128/ 144/ 160/ 192/ 224/ 256/ 320 kbps
Download suprx module version of the library:
https://github.com/GrapheneCt/libvitaSAS/releases/Github:
https://github.com/GrapheneCt/libvitaSAS