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Nice! Edit: I mean replace this module in the install folder?
Can you define what "looks bad" means?
I also ran across the problem of the scrolling not being smooth in SOTN and other 2D games when running with "Original" graphics in 720p.So I messed around in the Adrenaline code and found a way to make it run better.This is the change I made:https://github.com/CruelTott/Adrenaline/commit/3e05688e178b082c8353a38ae382aeb1f15aac62Maybe it will be useful to some of you.
Quote from: ribald_om on April 26, 2020, 07:45:03 PMCan you define what "looks bad" means?worse than original ps1 graphics
This patch removes GPU scaling in all graphics modes. But adrenaline requires many steps to build so I don't want to do it.
Unless I'm reading the patch wrong, all it does is remove the scaling options from the menu and hard code them to 1.0.So you should get the same effect just setting those options to 1.0 in the menu.And the result is that PSX games are still blurry when not using the "Original" mode.I think the blurring happens earlier internally in POPS.
Quote from: CruelTott on May 27, 2020, 07:29:22 PMUnless I'm reading the patch wrong, all it does is remove the scaling options from the menu and hard code them to 1.0.So you should get the same effect just setting those options to 1.0 in the menu.And the result is that PSX games are still blurry when not using the "Original" mode.I think the blurring happens earlier internally in POPS.Thanks for the info CruelTott. Just throwing this out there, 2D only PSP games like Street Fighter Alpha 3, Darkstalkers, etc their pixels seem filtered somehow. I am wondering if this is just internal to the Vita PSP emulator and that there's nothing we can do about it.